<TechObjectDatabase>
  <ProductionFacilities>
    <ProductionFacility Key="PRIMITIVE_FARM">
      <Image>primitive_farm.png</Image>
      <BuildCost>10</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TYPE_1_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_1_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_1_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_1_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_1_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>20</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_1_AUTOMATED_FARM">
      <Image>automated_farm.png</Image>
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>60</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>PRIMITIVE_FARM</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>PRIMITIVE_FARM</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_2_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_2_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_2_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_2_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_2_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>25</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_2_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>2</Construction>
      </TechRequirements>
      <BuildCost>165</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_1_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_1_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_1_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_1_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_1_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_1_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_1_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_1_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_1_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_1_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_3_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_3_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_3_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_3_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_3_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>30</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_3_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>320</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_2_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_2_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_2_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_2_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_2_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_2_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_2_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_2_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_2_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_2_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_4_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_4_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_4_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_4_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_4_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>35</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_4_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>630</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_3_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_3_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_3_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_3_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_3_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_3_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_3_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_3_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_3_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_3_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_5_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_5_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_5_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_5_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_5_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>40</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_5_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>1040</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_4_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_4_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_4_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_4_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_4_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_4_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_4_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_4_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_4_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_4_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_6_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_6_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_6_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_6_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_6_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>45</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_6_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
      </TechRequirements>
      <BuildCost>1705</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_5_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_5_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_5_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_5_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_5_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_5_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_5_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_5_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_5_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_5_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_7_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_7_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_7_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_7_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_7_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>50</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_7_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
      </TechRequirements>
      <BuildCost>2520</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_6_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_6_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_6_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_6_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_6_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_6_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_6_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_6_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_6_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_6_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_8_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_8_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_8_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_8_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_8_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>55</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_8_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>8</BioTech>
        <Computers>8</Computers>
        <Construction>8</Construction>
      </TechRequirements>
      <BuildCost>3690</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_7_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_7_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_7_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_7_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_7_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_7_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_7_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_7_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_7_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_7_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_9_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_9_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_9_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_9_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_9_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>60</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_9_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>9</Computers>
        <Construction>9</Construction>
      </TechRequirements>
      <BuildCost>5060</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_8_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_8_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_8_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_8_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_8_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_8_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_8_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_8_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_8_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_8_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_10_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_10_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_10_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_10_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_10_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>65</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_10_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>10</Computers>
        <Construction>10</Construction>
      </TechRequirements>
      <BuildCost>7290</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_9_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_9_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_9_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_9_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_9_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_9_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_9_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_9_RATIONS_DISPENSER</ObsoletedItem>
        <ObsoletedItem>TYPE_9_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_9_HYDROPONIC_FARM</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_11_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_11_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_11_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_11_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_11_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>70</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_11_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>11</BioTech>
        <Computers>11</Computers>
        <Construction>11</Construction>
      </TechRequirements>
      <BuildCost>9580</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_10_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_10_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_10_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_10_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_10_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_10_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_10_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_10_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_10_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_10_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>75</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_1_FABRICATION_PLANT">
      <Image>fabrication_plant.png</Image>
      <TechRequirements>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>110</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>GRADE_2_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_2_INDUSTRIAL_FORGE</UpgradeOption>
        <UpgradeOption>GRADE_2_FOUNDRY</UpgradeOption>
        <UpgradeOption>GRADE_2_FABRICATOR</UpgradeOption>
        <UpgradeOption>GRADE_2_MACHINING_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_2_INDUSTRIAL_GUILD</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>10</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_2_FABRICATION_PLANT">
      <Image>@GRADE_1_FABRICATION_PLANT</Image>
      <TechRequirements>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Construction>2</Construction>
      </TechRequirements>
      <BuildCost>370</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_1_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_1_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_1_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_1_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_1_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_1_MACHINING_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>GRADE_1_FABRICATION_PLANT</ObsoletedItem>
        <ObsoletedItem>GRADE_1_INDUSTRIAL_FORGE</ObsoletedItem>
        <ObsoletedItem>GRADE_1_FOUNDRY</ObsoletedItem>
        <ObsoletedItem>GRADE_1_FABRICATOR</ObsoletedItem>
        <ObsoletedItem>GRADE_1_MACHINING_PLANT</ObsoletedItem>
        <ObsoletedItem>GRADE_1_INDUSTRIAL_GUILD</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>GRADE_3_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_3_INDUSTRIAL_FORGE</UpgradeOption>
        <UpgradeOption>GRADE_3_FOUNDRY</UpgradeOption>
        <UpgradeOption>GRADE_3_FABRICATOR</UpgradeOption>
        <UpgradeOption>GRADE_3_MACHINING_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_3_INDUSTRIAL_GUILD</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>15</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_3_FABRICATION_PLANT">
      <Image>@GRADE_1_FABRICATION_PLANT</Image>
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>580</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_2_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_2_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_2_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_2_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_2_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_2_MACHINING_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>GRADE_2_FABRICATION_PLANT</ObsoletedItem>
        <ObsoletedItem>GRADE_2_INDUSTRIAL_FORGE</ObsoletedItem>
        <ObsoletedItem>GRADE_2_FOUNDRY</ObsoletedItem>
        <ObsoletedItem>GRADE_2_FABRICATOR</ObsoletedItem>
        <ObsoletedItem>GRADE_2_MACHINING_PLANT</ObsoletedItem>
        <ObsoletedItem>GRADE_2_INDUSTRIAL_GUILD</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>GRADE_4_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_4_INDUSTRIAL_FORGE</UpgradeOption>
        <UpgradeOption>GRADE_4_FOUNDRY</UpgradeOption>
        <UpgradeOption>GRADE_4_FABRICATOR</UpgradeOption>
        <UpgradeOption>GRADE_4_MACHINING_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_4_INDUSTRIAL_GUILD</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>20</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_4_FABRICATION_PLANT">
      <Image>@GRADE_1_FABRICATION_PLANT</Image>
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        <Computers>4</Computers>
        <Construction>4</Construction>
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      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
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          <Prerequisite>GRADE_3_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_3_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_3_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_3_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_3_MACHINING_PLANT</Prerequisite>
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        <UpgradeOption>HEAVY_FOUNDRY</UpgradeOption>
        <UpgradeOption>HEAVY_FABRICATOR</UpgradeOption>
        <UpgradeOption>HEAVY_REPLICATOR</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>25</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="HEAVY_FABRICATION_PLANT">
      <TechRequirements>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>2460</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_4_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_4_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_4_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_4_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_4_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_4_MACHINING_PLANT</Prerequisite>
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        <ObsoletedItem>GRADE_4_MACHINING_PLANT</ObsoletedItem>
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        <UpgradeOption>TYPE_A_HEAVY_REPLICATOR</UpgradeOption>
        <UpgradeOption>TYPE_A_INDUSTRIAL_REPLICATOR</UpgradeOption>
        <UpgradeOption>TYPE_A_MASS_REPLICATOR</UpgradeOption>
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      <UnitOutput>40</UnitOutput>
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      <Image>mass_replicator.png</Image>
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        <Energy>6</Energy>
        <Computers>6</Computers>
        <Construction>6</Construction>
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      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>HEAVY_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>HEAVY_FABRICATOR</Prerequisite>
          <Prerequisite>HEAVY_FORGE</Prerequisite>
          <Prerequisite>HEAVY_FOUNDRY</Prerequisite>
          <Prerequisite>HEAVY_REPLICATOR</Prerequisite>
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      </Prerequisites>
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        <ObsoletedItem>HEAVY_FABRICATION_PLANT</ObsoletedItem>
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        <ObsoletedItem>HEAVY_FOUNDRY</ObsoletedItem>
        <ObsoletedItem>HEAVY_REPLICATOR</ObsoletedItem>
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      <UpgradeOptions>
        <UpgradeOption>TYPE_B_MASS_REPLICATOR</UpgradeOption>
        <UpgradeOption>TYPE_B_HEAVY_REPLICATOR</UpgradeOption>
        <UpgradeOption>TYPE_B_INDUSTRIAL_REPLICATOR</UpgradeOption>
      </UpgradeOptions>
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      <UnitOutput>50</UnitOutput>
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    <ProductionFacility Key="TYPE_B_MASS_REPLICATOR">
      <Image>@TYPE_A_MASS_REPLICATOR</Image>
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        <Energy>7</Energy>
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        <Construction>7</Construction>
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      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_A_MASS_REPLICATOR</Prerequisite>
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      <UpgradeOptions>
        <UpgradeOption>TYPE_C_MASS_REPLICATOR</UpgradeOption>
        <UpgradeOption>TYPE_C_HEAVY_REPLICATOR</UpgradeOption>
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      </UpgradeOptions>
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    <ProductionFacility Key="TYPE_C_MASS_REPLICATOR">
      <Image>@TYPE_A_MASS_REPLICATOR</Image>
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        <Energy>8</Energy>
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        <EquivalentPrerequisites>
          <Prerequisite>TYPE_B_MASS_REPLICATOR</Prerequisite>
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      <UpgradeOptions>
        <UpgradeOption>TYPE_D_MASS_REPLICATOR</UpgradeOption>
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        <UpgradeOption>TYPE_D_INDUSTRIAL_REPLICATOR</UpgradeOption>
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      <Image>@TYPE_A_MASS_REPLICATOR</Image>
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        <Construction>9</Construction>
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        <EquivalentPrerequisites>
          <Prerequisite>TYPE_C_MASS_REPLICATOR</Prerequisite>
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      <UpgradeOptions>
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        <EquivalentPrerequisites>
          <Prerequisite>TYPE_D_MASS_REPLICATOR</Prerequisite>
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        <EquivalentPrerequisites>
          <Prerequisite>TYPE_E_MASS_REPLICATOR</Prerequisite>
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    <ProductionFacility Key="TYPE_1_FUSION_REACTOR">
      <Image>fusion_reactor.png</Image>
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        <Energy>1</Energy>
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      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TYPE_2_FUSION_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_2_FUSION_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_2_GRAVITIC_TURBINE</UpgradeOption>
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        <UpgradeOption>TYPE_2_POWER_EXCHANGE</UpgradeOption>
        <UpgradeOption>TYPE_2_POWER_GRID</UpgradeOption>
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      <LaborCost>10</LaborCost>
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    <ProductionFacility Key="TYPE_2_FUSION_REACTOR">
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        <Construction>2</Construction>
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        <EquivalentPrerequisites>
          <Prerequisite>TYPE_1_FUSION_PLANT</Prerequisite>
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        <UpgradeOption>TYPE_3_FUSION_PLANT</UpgradeOption>
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        <UpgradeOption>TYPE_3_POWER_GRID</UpgradeOption>
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      <LaborCost>10</LaborCost>
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        <Construction>3</Construction>
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      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_2_FUSION_PLANT</Prerequisite>
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        <UpgradeOption>TYPE_A_ENERGY_MARKET</UpgradeOption>
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        <UpgradeOption>TYPE_A_GRAVITIC_REACTOR</UpgradeOption>
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        <UpgradeOption>TYPE_A_PLASMA_TURBINE</UpgradeOption>
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    <ProductionFacility Key="TYPE_A_PLASMA_REACTOR">
      <Image>plasma_reactor.png</Image>
      <TechRequirements>
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        <Construction>4</Construction>
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      <IsUniversallyAvailable>true</IsUniversallyAvailable>
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        <EquivalentPrerequisites>
          <Prerequisite>TYPE_3_FUSION_PLANT</Prerequisite>
          <Prerequisite>TYPE_3_FUSION_REACTOR</Prerequisite>
          <Prerequisite>TYPE_3_GRAVITIC_TURBINE</Prerequisite>
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        <UpgradeOption>TYPE_B_PLASMA_GRID</UpgradeOption>
        <UpgradeOption>TYPE_B_PLASMA_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_B_PLASMA_TURBINE</UpgradeOption>
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    <ProductionFacility Key="TYPE_B_PLASMA_REACTOR">
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      </TechRequirements>
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      <IsUniversallyAvailable>true</IsUniversallyAvailable>
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        <EquivalentPrerequisites>
          <Prerequisite>TYPE_A_ENERGY_MARKET</Prerequisite>
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          <Prerequisite>TYPE_A_PLASMA_GRID</Prerequisite>
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        <UpgradeOption>TYPE_C_PLASMA_GRID</UpgradeOption>
        <UpgradeOption>TYPE_C_PLASMA_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_C_PLASMA_TURBINE</UpgradeOption>
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      <LaborCost>10</LaborCost>
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    <ProductionFacility Key="TYPE_C_PLASMA_REACTOR">
      <Image>@TYPE_A_PLASMA_REACTOR</Image>
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        <Energy>6</Energy>
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        <Construction>6</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>true</IsUniversallyAvailable>
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          <Prerequisite>TYPE_B_ENERGY_MARKET</Prerequisite>
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          <Prerequisite>TYPE_B_PLASMA_GRID</Prerequisite>
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        <UpgradeOption>TYPE_D_ENERGY_MARKET</UpgradeOption>
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        <UpgradeOption>TYPE_D_GRAVITIC_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_D_PLASMA_GRID</UpgradeOption>
        <UpgradeOption>TYPE_D_PLASMA_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_D_PLASMA_TURBINE</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
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    <ProductionFacility Key="TYPE_D_PLASMA_REACTOR">
      <Image>@TYPE_A_PLASMA_REACTOR</Image>
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        <EquivalentPrerequisites>
          <Prerequisite>TYPE_C_ENERGY_MARKET</Prerequisite>
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        <UpgradeOption>TYPE_2_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_2_RATIONS_DISPENSER</UpgradeOption>
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    <ProductionFacility Key="TYPE_2_HYDROPONIC_FARM">
      <Image>@TYPE_1_HYDROPONIC_FARM</Image>
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    <ProductionFacility Key="TYPE_3_HYDROPONIC_FARM">
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        <EquivalentPrerequisites>
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        <EquivalentPrerequisites>
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        <EquivalentPrerequisites>
          <Prerequisite>TYPE_7_AUTOMATED_FARM</Prerequisite>
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        <UpgradeOption>TYPE_5_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_5_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_5_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>40</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_5_PROCESSING_PLANT">
      <Image>@TYPE_1_PROCESSING_PLANT</Image>
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>1040</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_4_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_4_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_4_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_4_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_4_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_4_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_4_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_4_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_4_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_4_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_6_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_6_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_6_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_6_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_6_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>45</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_6_PROCESSING_PLANT">
      <Image>@TYPE_1_PROCESSING_PLANT</Image>
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
      </TechRequirements>
      <BuildCost>1705</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_5_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_5_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_5_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_5_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_5_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_5_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_5_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_5_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_5_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_5_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_7_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_7_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_7_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_7_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_7_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>50</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_7_PROCESSING_PLANT">
      <Image>@TYPE_1_PROCESSING_PLANT</Image>
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
      </TechRequirements>
      <BuildCost>2520</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_6_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_6_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_6_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_6_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_6_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_6_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_6_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_6_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_6_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_6_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_8_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_8_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_8_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_8_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_8_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>55</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_8_PROCESSING_PLANT">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Computers>8</Computers>
        <Construction>8</Construction>
      </TechRequirements>
      <BuildCost>3690</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_7_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_7_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_7_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_7_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_7_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_7_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_7_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_7_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_7_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_7_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_9_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_9_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_9_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_9_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_9_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>60</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_9_PROCESSING_PLANT">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>9</Computers>
        <Construction>9</Construction>
      </TechRequirements>
      <BuildCost>5060</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_8_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_8_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_8_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_8_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_8_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_8_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_8_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_8_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_8_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_8_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_10_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_10_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_10_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_10_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_10_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>65</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_10_PROCESSING_PLANT">
      <Image>@TYPE_1_PROCESSING_PLANT</Image>
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>10</Computers>
        <Construction>10</Construction>
      </TechRequirements>
      <BuildCost>7290</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_9_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_9_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_9_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_9_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_9_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_9_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_9_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_9_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_9_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_9_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_11_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_11_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_11_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_11_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_11_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>70</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_11_PROCESSING_PLANT">
      <Image>@TYPE_1_PROCESSING_PLANT</Image>
      <TechRequirements>
        <BioTech>11</BioTech>
        <Computers>11</Computers>
        <Construction>11</Construction>
      </TechRequirements>
      <BuildCost>9580</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_10_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_10_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_10_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_10_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_10_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_10_AUTOMATED_FARM</ObsoletedItem>
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        <ObsoletedItem>TYPE_10_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_10_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_10_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>75</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_1_FOUNDRY">
      <Image>foundry.png</Image>
      <TechRequirements>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>110</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>GRADE_2_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_2_INDUSTRIAL_FORGE</UpgradeOption>
        <UpgradeOption>GRADE_2_FOUNDRY</UpgradeOption>
        <UpgradeOption>GRADE_2_FABRICATOR</UpgradeOption>
        <UpgradeOption>GRADE_2_MACHINING_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_2_INDUSTRIAL_GUILD</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>10</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_2_FOUNDRY">
      <Image>@GRADE_1_FOUNDRY</Image>
      <TechRequirements>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Construction>2</Construction>
      </TechRequirements>
      <BuildCost>370</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_1_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_1_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_1_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_1_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_1_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_1_MACHINING_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>GRADE_1_FABRICATION_PLANT</ObsoletedItem>
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        <ObsoletedItem>GRADE_1_FOUNDRY</ObsoletedItem>
        <ObsoletedItem>GRADE_1_FABRICATOR</ObsoletedItem>
        <ObsoletedItem>GRADE_1_MACHINING_PLANT</ObsoletedItem>
        <ObsoletedItem>GRADE_1_INDUSTRIAL_GUILD</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>GRADE_3_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_3_INDUSTRIAL_FORGE</UpgradeOption>
        <UpgradeOption>GRADE_3_FOUNDRY</UpgradeOption>
        <UpgradeOption>GRADE_3_FABRICATOR</UpgradeOption>
        <UpgradeOption>GRADE_3_MACHINING_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_3_INDUSTRIAL_GUILD</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>15</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_3_FOUNDRY">
      <Image>@GRADE_1_FOUNDRY</Image>
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>580</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_2_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_2_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_2_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_2_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_2_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_2_MACHINING_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>GRADE_2_FABRICATION_PLANT</ObsoletedItem>
        <ObsoletedItem>GRADE_2_FABRICATOR</ObsoletedItem>
        <ObsoletedItem>GRADE_2_FOUNDRY</ObsoletedItem>
        <ObsoletedItem>GRADE_2_INDUSTRIAL_FORGE</ObsoletedItem>
        <ObsoletedItem>GRADE_2_INDUSTRIAL_GUILD</ObsoletedItem>
        <ObsoletedItem>GRADE_2_MACHINING_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>GRADE_4_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_4_FABRICATOR</UpgradeOption>
        <UpgradeOption>GRADE_4_FOUNDRY</UpgradeOption>
        <UpgradeOption>GRADE_4_INDUSTRIAL_FORGE</UpgradeOption>
        <UpgradeOption>GRADE_4_INDUSTRIAL_GUILD</UpgradeOption>
        <UpgradeOption>GRADE_4_MACHINING_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>20</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_4_FOUNDRY">
      <Image>@GRADE_1_FOUNDRY</Image>
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>1090</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_3_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_3_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_3_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_3_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_3_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_3_MACHINING_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>GRADE_3_FABRICATION_PLANT</ObsoletedItem>
        <ObsoletedItem>GRADE_3_FABRICATOR</ObsoletedItem>
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        <ObsoletedItem>GRADE_3_INDUSTRIAL_GUILD</ObsoletedItem>
        <ObsoletedItem>GRADE_3_MACHINING_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>HEAVY_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>HEAVY_FORGE</UpgradeOption>
        <UpgradeOption>HEAVY_FOUNDRY</UpgradeOption>
        <UpgradeOption>HEAVY_FABRICATOR</UpgradeOption>
        <UpgradeOption>HEAVY_REPLICATOR</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>25</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="HEAVY_FOUNDRY">
      <Image>@GRADE_1_FOUNDRY</Image>
      <TechRequirements>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>2460</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_4_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_4_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_4_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_4_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_4_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_4_MACHINING_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
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        <ObsoletedItem>GRADE_4_FABRICATION_PLANT</ObsoletedItem>
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        <ObsoletedItem>GRADE_4_MACHINING_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_A_HEAVY_REPLICATOR</UpgradeOption>
        <UpgradeOption>TYPE_A_INDUSTRIAL_REPLICATOR</UpgradeOption>
        <UpgradeOption>TYPE_A_MASS_REPLICATOR</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>40</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_1_MATTER_FURNACE">
      <Image>matter_furnace.png</Image>
      <TechRequirements>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>60</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TYPE_2_FUSION_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_2_FUSION_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_2_GRAVITIC_TURBINE</UpgradeOption>
        <UpgradeOption>TYPE_2_MATTER_FURNACE</UpgradeOption>
        <UpgradeOption>TYPE_2_POWER_EXCHANGE</UpgradeOption>
        <UpgradeOption>TYPE_2_POWER_GRID</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>14</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_2_MATTER_FURNACE">
      <Image>@TYPE_1_MATTER_FURNACE</Image>
      <TechRequirements>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Construction>2</Construction>
      </TechRequirements>
      <BuildCost>285</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_1_FUSION_PLANT</Prerequisite>
          <Prerequisite>TYPE_1_FUSION_REACTOR</Prerequisite>
          <Prerequisite>TYPE_1_GRAVITIC_TURBINE</Prerequisite>
          <Prerequisite>TYPE_1_MATTER_FURNACE</Prerequisite>
          <Prerequisite>TYPE_1_POWER_EXCHANGE</Prerequisite>
          <Prerequisite>TYPE_1_POWER_GRID</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
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        <ObsoletedItem>TYPE_1_FUSION_PLANT</ObsoletedItem>
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        <ObsoletedItem>TYPE_1_GRAVITIC_TURBINE</ObsoletedItem>
        <ObsoletedItem>TYPE_1_MATTER_FURNACE</ObsoletedItem>
        <ObsoletedItem>TYPE_1_POWER_EXCHANGE</ObsoletedItem>
        <ObsoletedItem>TYPE_1_POWER_GRID</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_3_FUSION_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_3_FUSION_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_3_GRAVITIC_TURBINE</UpgradeOption>
        <UpgradeOption>TYPE_3_MATTER_FURNACE</UpgradeOption>
        <UpgradeOption>TYPE_3_POWER_EXCHANGE</UpgradeOption>
        <UpgradeOption>TYPE_3_POWER_GRID</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>20</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_3_MATTER_FURNACE">
      <Image>@TYPE_1_MATTER_FURNACE</Image>
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
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      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>65</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_10_ORGANICS_PLANT">
      <Image>@TYPE_1_ORGANICS_PLANT</Image>
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>10</Computers>
        <Construction>10</Construction>
      </TechRequirements>
      <BuildCost>7290</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_9_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_9_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_9_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_9_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_9_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_9_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_9_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_9_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_9_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_9_RATIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_11_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_11_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_11_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_11_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_11_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>70</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_11_ORGANICS_PLANT">
      <Image>@TYPE_1_ORGANICS_PLANT</Image>
      <TechRequirements>
        <BioTech>11</BioTech>
        <Computers>11</Computers>
        <Construction>11</Construction>
      </TechRequirements>
      <BuildCost>9580</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_10_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_10_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_10_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_10_PROCESSING_PLANT</Prerequisite>
          <Prerequisite>TYPE_10_RATIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_10_AUTOMATED_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_10_HYDROPONIC_FARM</ObsoletedItem>
        <ObsoletedItem>TYPE_10_ORGANICS_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_10_PROCESSING_PLANT</ObsoletedItem>
        <ObsoletedItem>TYPE_10_RATIONS_DISPENSER</ObsoletedItem>
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      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>75</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_1_FABRICATOR">
      <Image>fabricator.png</Image>
      <TechRequirements>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>110</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>GRADE_2_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_2_INDUSTRIAL_FORGE</UpgradeOption>
        <UpgradeOption>GRADE_2_FOUNDRY</UpgradeOption>
        <UpgradeOption>GRADE_2_FABRICATOR</UpgradeOption>
        <UpgradeOption>GRADE_2_MACHINING_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_2_INDUSTRIAL_GUILD</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>10</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_2_FABRICATOR">
      <Image>@GRADE_1_FABRICATOR</Image>
      <TechRequirements>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Construction>2</Construction>
      </TechRequirements>
      <BuildCost>370</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_1_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_1_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_1_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_1_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_1_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_1_MACHINING_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>GRADE_1_FABRICATION_PLANT</ObsoletedItem>
        <ObsoletedItem>GRADE_1_INDUSTRIAL_FORGE</ObsoletedItem>
        <ObsoletedItem>GRADE_1_FOUNDRY</ObsoletedItem>
        <ObsoletedItem>GRADE_1_FABRICATOR</ObsoletedItem>
        <ObsoletedItem>GRADE_1_MACHINING_PLANT</ObsoletedItem>
        <ObsoletedItem>GRADE_1_INDUSTRIAL_GUILD</ObsoletedItem>
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      <UpgradeOptions>
        <UpgradeOption>GRADE_3_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_3_INDUSTRIAL_FORGE</UpgradeOption>
        <UpgradeOption>GRADE_3_FOUNDRY</UpgradeOption>
        <UpgradeOption>GRADE_3_FABRICATOR</UpgradeOption>
        <UpgradeOption>GRADE_3_MACHINING_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_3_INDUSTRIAL_GUILD</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>15</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_3_FABRICATOR">
      <Image>@GRADE_1_FABRICATOR</Image>
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>580</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_2_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_2_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_2_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_2_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_2_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_2_MACHINING_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>GRADE_2_FABRICATION_PLANT</ObsoletedItem>
        <ObsoletedItem>GRADE_2_FABRICATOR</ObsoletedItem>
        <ObsoletedItem>GRADE_2_FOUNDRY</ObsoletedItem>
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        <ObsoletedItem>GRADE_2_INDUSTRIAL_GUILD</ObsoletedItem>
        <ObsoletedItem>GRADE_2_MACHINING_PLANT</ObsoletedItem>
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      <UpgradeOptions>
        <UpgradeOption>GRADE_4_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_4_FABRICATOR</UpgradeOption>
        <UpgradeOption>GRADE_4_FOUNDRY</UpgradeOption>
        <UpgradeOption>GRADE_4_INDUSTRIAL_FORGE</UpgradeOption>
        <UpgradeOption>GRADE_4_INDUSTRIAL_GUILD</UpgradeOption>
        <UpgradeOption>GRADE_4_MACHINING_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>20</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_4_FABRICATOR">
      <Image>@GRADE_1_FABRICATOR</Image>
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>1090</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_3_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_3_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_3_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_3_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_3_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_3_MACHINING_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>GRADE_3_FABRICATION_PLANT</ObsoletedItem>
        <ObsoletedItem>GRADE_3_FABRICATOR</ObsoletedItem>
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        <ObsoletedItem>GRADE_3_INDUSTRIAL_GUILD</ObsoletedItem>
        <ObsoletedItem>GRADE_3_MACHINING_PLANT</ObsoletedItem>
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      <UpgradeOptions>
        <UpgradeOption>HEAVY_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>HEAVY_FORGE</UpgradeOption>
        <UpgradeOption>HEAVY_FOUNDRY</UpgradeOption>
        <UpgradeOption>HEAVY_FABRICATOR</UpgradeOption>
        <UpgradeOption>HEAVY_REPLICATOR</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>25</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="HEAVY_FABRICATOR">
      <Image>heavy_fabricator.png</Image>
      <TechRequirements>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>2460</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_4_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_4_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_4_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_4_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_4_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_4_MACHINING_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
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        <ObsoletedItem>GRADE_4_FABRICATION_PLANT</ObsoletedItem>
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        <ObsoletedItem>GRADE_4_MACHINING_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_A_HEAVY_REPLICATOR</UpgradeOption>
        <UpgradeOption>TYPE_A_INDUSTRIAL_REPLICATOR</UpgradeOption>
        <UpgradeOption>TYPE_A_MASS_REPLICATOR</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>40</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_1_GRAVITIC_TURBINE">
      <Image>gravitic_turbines.png</Image>
      <TechRequirements>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>60</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TYPE_2_FUSION_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_2_FUSION_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_2_GRAVITIC_TURBINE</UpgradeOption>
        <UpgradeOption>TYPE_2_MATTER_FURNACE</UpgradeOption>
        <UpgradeOption>TYPE_2_POWER_EXCHANGE</UpgradeOption>
        <UpgradeOption>TYPE_2_POWER_GRID</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>14</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_2_GRAVITIC_TURBINE">
      <Image>@TYPE_1_GRAVITIC_TURBINE</Image>
      <TechRequirements>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Construction>2</Construction>
      </TechRequirements>
      <BuildCost>125</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_1_FUSION_PLANT</Prerequisite>
          <Prerequisite>TYPE_1_FUSION_REACTOR</Prerequisite>
          <Prerequisite>TYPE_1_GRAVITIC_TURBINE</Prerequisite>
          <Prerequisite>TYPE_1_MATTER_FURNACE</Prerequisite>
          <Prerequisite>TYPE_1_POWER_EXCHANGE</Prerequisite>
          <Prerequisite>TYPE_1_POWER_GRID</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
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        <ObsoletedItem>TYPE_1_FUSION_PLANT</ObsoletedItem>
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        <ObsoletedItem>TYPE_1_POWER_EXCHANGE</ObsoletedItem>
        <ObsoletedItem>TYPE_1_POWER_GRID</ObsoletedItem>
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      <UpgradeOptions>
        <UpgradeOption>TYPE_3_FUSION_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_3_FUSION_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_3_GRAVITIC_TURBINE</UpgradeOption>
        <UpgradeOption>TYPE_3_MATTER_FURNACE</UpgradeOption>
        <UpgradeOption>TYPE_3_POWER_EXCHANGE</UpgradeOption>
        <UpgradeOption>TYPE_3_POWER_GRID</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>20</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_3_GRAVITIC_TURBINE">
      <Image>@TYPE_1_GRAVITIC_TURBINE</Image>
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>285</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_2_FUSION_PLANT</Prerequisite>
          <Prerequisite>TYPE_2_FUSION_REACTOR</Prerequisite>
          <Prerequisite>TYPE_2_GRAVITIC_TURBINE</Prerequisite>
          <Prerequisite>TYPE_2_MATTER_FURNACE</Prerequisite>
          <Prerequisite>TYPE_2_POWER_EXCHANGE</Prerequisite>
          <Prerequisite>TYPE_2_POWER_GRID</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
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        <ObsoletedItem>TYPE_2_FUSION_PLANT</ObsoletedItem>
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        <ObsoletedItem>TYPE_2_POWER_EXCHANGE</ObsoletedItem>
        <ObsoletedItem>TYPE_2_POWER_GRID</ObsoletedItem>
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      <UpgradeOptions>
        <UpgradeOption>TYPE_A_ENERGY_MARKET</UpgradeOption>
        <UpgradeOption>TYPE_A_GRAVITIC_POWER_STATION</UpgradeOption>
        <UpgradeOption>TYPE_A_GRAVITIC_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_A_PLASMA_GRID</UpgradeOption>
        <UpgradeOption>TYPE_A_PLASMA_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_A_PLASMA_TURBINE</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>26</UnitOutput>
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    <ProductionFacility Key="TYPE_A_GRAVITIC_REACTOR">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>630</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_3_FUSION_PLANT</Prerequisite>
          <Prerequisite>TYPE_3_FUSION_REACTOR</Prerequisite>
          <Prerequisite>TYPE_3_GRAVITIC_TURBINE</Prerequisite>
          <Prerequisite>TYPE_3_MATTER_FURNACE</Prerequisite>
          <Prerequisite>TYPE_3_POWER_EXCHANGE</Prerequisite>
          <Prerequisite>TYPE_3_POWER_GRID</Prerequisite>
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        <ObsoletedItem>TYPE_3_POWER_GRID</ObsoletedItem>
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        <UpgradeOption>TYPE_B_ENERGY_MARKET</UpgradeOption>
        <UpgradeOption>TYPE_B_GRAVITIC_POWER_STATION</UpgradeOption>
        <UpgradeOption>TYPE_B_GRAVITIC_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_B_PLASMA_GRID</UpgradeOption>
        <UpgradeOption>TYPE_B_PLASMA_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_B_PLASMA_TURBINE</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>45</UnitOutput>
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    <ProductionFacility Key="TYPE_B_GRAVITIC_REACTOR">
      <Image>@TYPE_A_GRAVITIC_REACTOR</Image>
      <TechRequirements>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>1040</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_A_ENERGY_MARKET</Prerequisite>
          <Prerequisite>TYPE_A_GRAVITIC_POWER_STATION</Prerequisite>
          <Prerequisite>TYPE_A_GRAVITIC_REACTOR</Prerequisite>
          <Prerequisite>TYPE_A_PLASMA_GRID</Prerequisite>
          <Prerequisite>TYPE_A_PLASMA_REACTOR</Prerequisite>
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        <UpgradeOption>TYPE_C_ENERGY_MARKET</UpgradeOption>
        <UpgradeOption>TYPE_C_GRAVITIC_POWER_STATION</UpgradeOption>
        <UpgradeOption>TYPE_C_GRAVITIC_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_C_PLASMA_GRID</UpgradeOption>
        <UpgradeOption>TYPE_C_PLASMA_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_C_PLASMA_TURBINE</UpgradeOption>
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      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>51</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_C_GRAVITIC_REACTOR">
      <Image>@TYPE_A_GRAVITIC_REACTOR</Image>
      <TechRequirements>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Construction>6</Construction>
      </TechRequirements>
      <BuildCost>1705</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_B_ENERGY_MARKET</Prerequisite>
          <Prerequisite>TYPE_B_GRAVITIC_POWER_STATION</Prerequisite>
          <Prerequisite>TYPE_B_GRAVITIC_REACTOR</Prerequisite>
          <Prerequisite>TYPE_B_PLASMA_GRID</Prerequisite>
          <Prerequisite>TYPE_B_PLASMA_REACTOR</Prerequisite>
          <Prerequisite>TYPE_B_PLASMA_TURBINE</Prerequisite>
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        <ObsoletedItem>TYPE_B_PLASMA_TURBINE</ObsoletedItem>
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      <UpgradeOptions>
        <UpgradeOption>TYPE_D_ENERGY_MARKET</UpgradeOption>
        <UpgradeOption>TYPE_D_GRAVITIC_POWER_STATION</UpgradeOption>
        <UpgradeOption>TYPE_D_GRAVITIC_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_D_PLASMA_GRID</UpgradeOption>
        <UpgradeOption>TYPE_D_PLASMA_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_D_PLASMA_TURBINE</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>57</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_D_GRAVITIC_REACTOR">
      <Image>@TYPE_A_GRAVITIC_REACTOR</Image>
      <TechRequirements>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Construction>7</Construction>
      </TechRequirements>
      <BuildCost>2520</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_C_ENERGY_MARKET</Prerequisite>
          <Prerequisite>TYPE_C_GRAVITIC_POWER_STATION</Prerequisite>
          <Prerequisite>TYPE_C_GRAVITIC_REACTOR</Prerequisite>
          <Prerequisite>TYPE_C_PLASMA_GRID</Prerequisite>
          <Prerequisite>TYPE_C_PLASMA_REACTOR</Prerequisite>
          <Prerequisite>TYPE_C_PLASMA_TURBINE</Prerequisite>
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    <ProductionFacility Key="TYPE_1_RATIONS_DISPENSER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>60</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
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        <EquivalentPrerequisites>
          <Prerequisite>PRIMITIVE_FARM</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
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        <ObsoletedItem>PRIMITIVE_FARM</ObsoletedItem>
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      <UpgradeOptions>
        <UpgradeOption>TYPE_2_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_2_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_2_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_2_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_2_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
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      <UnitOutput>25</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_2_RATIONS_DISPENSER">
      <Image>@TYPE_1_RATIONS_DISPENSER</Image>
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>2</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_1_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_1_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_1_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_1_PROCESSING_PLANT</Prerequisite>
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      <UpgradeOptions>
        <UpgradeOption>TYPE_3_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_3_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_3_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_3_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_3_RATIONS_DISPENSER</UpgradeOption>
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      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>30</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_3_RATIONS_DISPENSER">
      <Image>@TYPE_1_RATIONS_DISPENSER</Image>
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_2_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_2_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_2_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_2_PROCESSING_PLANT</Prerequisite>
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      <UpgradeOptions>
        <UpgradeOption>TYPE_4_AUTOMATED_FARM</UpgradeOption>
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        <UpgradeOption>TYPE_4_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_4_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_4_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
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    <ProductionFacility Key="TYPE_4_RATIONS_DISPENSER">
      <Image>@TYPE_1_RATIONS_DISPENSER</Image>
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_3_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_3_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_3_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_3_PROCESSING_PLANT</Prerequisite>
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      <UpgradeOptions>
        <UpgradeOption>TYPE_5_AUTOMATED_FARM</UpgradeOption>
        <UpgradeOption>TYPE_5_HYDROPONIC_FARM</UpgradeOption>
        <UpgradeOption>TYPE_5_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_5_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_5_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
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    </ProductionFacility>
    <ProductionFacility Key="TYPE_5_RATIONS_DISPENSER">
      <Image>@TYPE_1_RATIONS_DISPENSER</Image>
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_4_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_4_HYDROPONIC_FARM</Prerequisite>
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      </Prerequisites>
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      <UpgradeOptions>
        <UpgradeOption>TYPE_6_AUTOMATED_FARM</UpgradeOption>
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        <UpgradeOption>TYPE_6_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_6_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_6_RATIONS_DISPENSER</UpgradeOption>
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      <Image>@TYPE_1_RATIONS_DISPENSER</Image>
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        <BioTech>6</BioTech>
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        <Construction>6</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_5_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_5_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_5_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_5_PROCESSING_PLANT</Prerequisite>
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      </Prerequisites>
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        <UpgradeOption>TYPE_7_AUTOMATED_FARM</UpgradeOption>
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        <UpgradeOption>TYPE_7_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_7_RATIONS_DISPENSER</UpgradeOption>
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        <BioTech>7</BioTech>
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        <Construction>7</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_6_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_6_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_6_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_6_PROCESSING_PLANT</Prerequisite>
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      </Prerequisites>
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        <UpgradeOption>TYPE_8_AUTOMATED_FARM</UpgradeOption>
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        <UpgradeOption>TYPE_8_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_8_RATIONS_DISPENSER</UpgradeOption>
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    <ProductionFacility Key="TYPE_8_RATIONS_DISPENSER">
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      <TechRequirements>
        <BioTech>8</BioTech>
        <Computers>8</Computers>
        <Construction>8</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_7_AUTOMATED_FARM</Prerequisite>
          <Prerequisite>TYPE_7_HYDROPONIC_FARM</Prerequisite>
          <Prerequisite>TYPE_7_ORGANICS_PLANT</Prerequisite>
          <Prerequisite>TYPE_7_PROCESSING_PLANT</Prerequisite>
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      </Prerequisites>
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        <UpgradeOption>TYPE_9_AUTOMATED_FARM</UpgradeOption>
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        <UpgradeOption>TYPE_9_ORGANICS_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_9_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_9_RATIONS_DISPENSER</UpgradeOption>
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      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>9</Computers>
        <Construction>9</Construction>
      </TechRequirements>
      <BuildCost>5060</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_8_AUTOMATED_FARM</Prerequisite>
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        <UpgradeOption>TYPE_10_AUTOMATED_FARM</UpgradeOption>
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        <UpgradeOption>TYPE_10_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_10_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
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    </ProductionFacility>
    <ProductionFacility Key="TYPE_10_RATIONS_DISPENSER">
      <Image>@TYPE_1_RATIONS_DISPENSER</Image>
      <TechRequirements>
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        <Computers>10</Computers>
        <Construction>10</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_9_AUTOMATED_FARM</Prerequisite>
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      </Prerequisites>
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        <UpgradeOption>TYPE_11_PROCESSING_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_11_RATIONS_DISPENSER</UpgradeOption>
      </UpgradeOptions>
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    </ProductionFacility>
    <ProductionFacility Key="TYPE_11_RATIONS_DISPENSER">
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        <Construction>11</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_10_AUTOMATED_FARM</Prerequisite>
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    <ProductionFacility Key="GRADE_1_MACHINING_PLANT">
      <Image>machining_plant.png</Image>
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      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
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        <UpgradeOption>GRADE_2_FABRICATOR</UpgradeOption>
        <UpgradeOption>GRADE_2_MACHINING_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_2_INDUSTRIAL_GUILD</UpgradeOption>
      </UpgradeOptions>
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    </ProductionFacility>
    <ProductionFacility Key="GRADE_2_MACHINING_PLANT">
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        <Computers>2</Computers>
        <Construction>2</Construction>
      </TechRequirements>
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        <EquivalentPrerequisites>
          <Prerequisite>GRADE_1_FABRICATION_PLANT</Prerequisite>
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        <UpgradeOption>GRADE_3_INDUSTRIAL_GUILD</UpgradeOption>
        <UpgradeOption>GRADE_3_MACHINING_PLANT</UpgradeOption>
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    </ProductionFacility>
    <ProductionFacility Key="GRADE_3_MACHINING_PLANT">
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        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_2_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_2_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_2_FOUNDRY</Prerequisite>
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          <Prerequisite>GRADE_2_INDUSTRIAL_GUILD</Prerequisite>
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        <UpgradeOption>GRADE_4_FABRICATOR</UpgradeOption>
        <UpgradeOption>GRADE_4_FOUNDRY</UpgradeOption>
        <UpgradeOption>GRADE_4_INDUSTRIAL_FORGE</UpgradeOption>
        <UpgradeOption>GRADE_4_INDUSTRIAL_GUILD</UpgradeOption>
        <UpgradeOption>GRADE_4_MACHINING_PLANT</UpgradeOption>
      </UpgradeOptions>
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    </ProductionFacility>
    <ProductionFacility Key="GRADE_4_MACHINING_PLANT">
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        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_3_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_3_FABRICATOR</Prerequisite>
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        <UpgradeOption>HEAVY_FABRICATOR</UpgradeOption>
        <UpgradeOption>HEAVY_REPLICATOR</UpgradeOption>
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        <EquivalentPrerequisites>
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          <Prerequisite>HEAVY_FABRICATOR</Prerequisite>
          <Prerequisite>HEAVY_FORGE</Prerequisite>
          <Prerequisite>HEAVY_FOUNDRY</Prerequisite>
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        <Computers>8</Computers>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_C_MASS_REPLICATOR</Prerequisite>
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        <EquivalentPrerequisites>
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        <EquivalentPrerequisites>
          <Prerequisite>TYPE_1_FUSION_PLANT</Prerequisite>
          <Prerequisite>TYPE_1_FUSION_REACTOR</Prerequisite>
          <Prerequisite>TYPE_1_GRAVITIC_TURBINE</Prerequisite>
          <Prerequisite>TYPE_1_MATTER_FURNACE</Prerequisite>
          <Prerequisite>TYPE_1_POWER_EXCHANGE</Prerequisite>
          <Prerequisite>TYPE_1_POWER_GRID</Prerequisite>
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        <UpgradeOption>TYPE_3_FUSION_PLANT</UpgradeOption>
        <UpgradeOption>TYPE_3_FUSION_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_3_GRAVITIC_TURBINE</UpgradeOption>
        <UpgradeOption>TYPE_3_MATTER_FURNACE</UpgradeOption>
        <UpgradeOption>TYPE_3_POWER_EXCHANGE</UpgradeOption>
        <UpgradeOption>TYPE_3_POWER_GRID</UpgradeOption>
      </UpgradeOptions>
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    <ProductionFacility Key="TYPE_3_FUSION_PLANT">
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      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_2_FUSION_PLANT</Prerequisite>
          <Prerequisite>TYPE_2_FUSION_REACTOR</Prerequisite>
          <Prerequisite>TYPE_2_GRAVITIC_TURBINE</Prerequisite>
          <Prerequisite>TYPE_2_MATTER_FURNACE</Prerequisite>
          <Prerequisite>TYPE_2_POWER_EXCHANGE</Prerequisite>
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        <UpgradeOption>TYPE_A_GRAVITIC_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_A_PLASMA_GRID</UpgradeOption>
        <UpgradeOption>TYPE_A_PLASMA_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_A_PLASMA_TURBINE</UpgradeOption>
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        <EquivalentPrerequisites>
          <Prerequisite>TYPE_3_FUSION_PLANT</Prerequisite>
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          <Prerequisite>TYPE_3_GRAVITIC_TURBINE</Prerequisite>
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        <UpgradeOption>TYPE_B_GRAVITIC_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_B_PLASMA_GRID</UpgradeOption>
        <UpgradeOption>TYPE_B_PLASMA_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_B_PLASMA_TURBINE</UpgradeOption>
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    <ProductionFacility Key="TYPE_B_PLASMA_TURBINE">
      <Image>@TYPE_A_PLASMA_TURBINE</Image>
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        <UpgradeOption>TYPE_C_PLASMA_REACTOR</UpgradeOption>
        <UpgradeOption>TYPE_C_PLASMA_TURBINE</UpgradeOption>
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    <ProductionFacility Key="TYPE_C_PLASMA_TURBINE">
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    <ProductionFacility Key="TYPE_D_PLASMA_TURBINE">
      <Image>@TYPE_A_PLASMA_TURBINE</Image>
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    <ProductionFacility Key="TYPE_E_PLASMA_TURBINE">
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    <ProductionFacility Key="TYPE_F_PLASMA_TURBINE">
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        <UpgradeOption>TYPE_A_PLASMA_REACTOR</UpgradeOption>
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        <UpgradeOption>TYPE_2_INTEL_NET</UpgradeOption>
        <UpgradeOption>TYPE_2_INTEL-CENTRE</UpgradeOption>
        <UpgradeOption>TYPE_2_INTELLIGENCE_OFFICE</UpgradeOption>
        <UpgradeOption>TYPE_2_SECURITY_CENTRE</UpgradeOption>
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        <UpgradeOption>TYPE_4_INTEL-CENTRE</UpgradeOption>
        <UpgradeOption>TYPE_4_INTELLIGENCE_OFFICE</UpgradeOption>
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        <UpgradeOption>GRADE_2_FABRICATOR</UpgradeOption>
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      <UpgradeOptions>
        <UpgradeOption>GRADE_3_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_3_FABRICATOR</UpgradeOption>
        <UpgradeOption>GRADE_3_FOUNDRY</UpgradeOption>
        <UpgradeOption>GRADE_3_INDUSTRIAL_FORGE</UpgradeOption>
        <UpgradeOption>GRADE_3_INDUSTRIAL_GUILD</UpgradeOption>
        <UpgradeOption>GRADE_3_MACHINING_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>15</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_3_INDUSTRIAL_GUILD">
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>580</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_2_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_2_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_2_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_2_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_2_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_2_MACHINING_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>GRADE_2_FABRICATION_PLANT</ObsoletedItem>
        <ObsoletedItem>GRADE_2_FABRICATOR</ObsoletedItem>
        <ObsoletedItem>GRADE_2_FOUNDRY</ObsoletedItem>
        <ObsoletedItem>GRADE_2_INDUSTRIAL_FORGE</ObsoletedItem>
        <ObsoletedItem>GRADE_2_INDUSTRIAL_GUILD</ObsoletedItem>
        <ObsoletedItem>GRADE_2_MACHINING_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>GRADE_4_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>GRADE_4_FABRICATOR</UpgradeOption>
        <UpgradeOption>GRADE_4_FOUNDRY</UpgradeOption>
        <UpgradeOption>GRADE_4_INDUSTRIAL_FORGE</UpgradeOption>
        <UpgradeOption>GRADE_4_INDUSTRIAL_GUILD</UpgradeOption>
        <UpgradeOption>GRADE_4_MACHINING_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>20</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="GRADE_4_INDUSTRIAL_GUILD">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>1090</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>GRADE_3_FABRICATION_PLANT</Prerequisite>
          <Prerequisite>GRADE_3_FABRICATOR</Prerequisite>
          <Prerequisite>GRADE_3_FOUNDRY</Prerequisite>
          <Prerequisite>GRADE_3_INDUSTRIAL_FORGE</Prerequisite>
          <Prerequisite>GRADE_3_INDUSTRIAL_GUILD</Prerequisite>
          <Prerequisite>GRADE_3_MACHINING_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>GRADE_3_FABRICATION_PLANT</ObsoletedItem>
        <ObsoletedItem>GRADE_3_FABRICATOR</ObsoletedItem>
        <ObsoletedItem>GRADE_3_FOUNDRY</ObsoletedItem>
        <ObsoletedItem>GRADE_3_INDUSTRIAL_FORGE</ObsoletedItem>
        <ObsoletedItem>GRADE_3_INDUSTRIAL_GUILD</ObsoletedItem>
        <ObsoletedItem>GRADE_3_MACHINING_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>HEAVY_FABRICATION_PLANT</UpgradeOption>
        <UpgradeOption>HEAVY_FABRICATOR</UpgradeOption>
        <UpgradeOption>HEAVY_FORGE</UpgradeOption>
        <UpgradeOption>HEAVY_FOUNDRY</UpgradeOption>
        <UpgradeOption>HEAVY_REPLICATOR</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>25</UnitOutput>
    </ProductionFacility>
  </ProductionFacilities>
  <Buildings>
  <Building Key="ADVANCED_IRRIGATION_NETWORK">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>11630</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>BarrenPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="35" />
        <Bonus Type="PercentGrowthRate" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="ADVANCED_SOLAR_ARRAY">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>1790</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>SOLAR_PANEL_ARRAY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Energy" Amount="300" />
      </Bonuses>
    </Building>
    <Building Key="ADVANCED_TURBINES">
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>975</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>WIND_TURBINES</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>WIND_TURBINES</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>BarrenPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Energy" Amount="200" />
      </Bonuses>
    </Building>
    <Building Key="AQUATIC_DEUTERIUM_PLANT">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>1900</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>OceanicPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Deuterium" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="ASTEROID_SWEEPER">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>5</Computers>
        <Propulsion>4</Propulsion>
        <Construction>5</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>1950</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>Asteroids</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="ATMOSPHERIC_CONDENSERS">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>3750</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>DesertPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGrowthRate" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="BUNKER_NETWORK">
      <TechRequirements>
        <BioTech>1</BioTech>
		<Computers>1</Computers>
        <Construction>1</Construction>
		<Energy>1</Energy>
		<Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>300</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>10</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="CHARGE_COLLECTORS">
      <TechRequirements>
        <Energy>1</Energy>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>700</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ArcticPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Energy" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="COMMUNICATIONS_GRID">
      <TechRequirements>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>800</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>10</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NonNativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="BribeResistance" Amount="500" />
      </Bonuses>
    </Building>
    <Building Key="DESALINATION_PLANTS">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>5430</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>10</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>OceanicPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGrowthRate" Amount="10" />
        <Bonus Type="PercentRawMaterials" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="DEUTERIUM_PLANT">
      <TechRequirements>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>650</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>GasGiant</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Deuterium" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="DILITHIUM_REFINERY">
      <TechRequirements>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>DilithiumBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ICE_BREAKING_STATIONS">
      <TechRequirements>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>6430</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ArcticPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGrowthRate" Amount="7" />
      </Bonuses>
    </Building>
    <Building Key="ISOLINEAR_SCANNER">
      <TechRequirements>
        <Energy>7</Energy>
        <Computers>8</Computers>
        <Construction>8</Construction>
      </TechRequirements>
      <BuildCost>8000</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>LISTENING_POST</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_LISTENING_POST</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>LISTENING_POST</ObsoletedItem>
        <ObsoletedItem>CARD_LISTENING_POST</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_COVERT_SENSOR_ARRAY</UpgradeOption>
        <UpgradeOption>DOM_ANTI-PROTON_ARRAY</UpgradeOption>
        <UpgradeOption>FED_GRAVITIC_SENSOR_ARRAY</UpgradeOption>
        <UpgradeOption>KLING_DEEP_SPACE_RELAY</UpgradeOption>
        <UpgradeOption>ROM_SUBSPACE_TELESCOPE</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="LISTENING_POST">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>SUBSPACE_SCANNER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>SUBSPACE_SCANNER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ISOLINEAR_SCANNER</UpgradeOption>
        <UpgradeOption>CARD_ISOLINEAR_SCANNER</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="3" />
      </Bonuses>
    </Building>
    <Building Key="ORBITAL_BATTERY">
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Bonuses>
        <Bonus Type="AntiShipDefense" Amount="80" />
      </Bonuses>
    </Building>
    <Building Key="PLANETARY_SHIELD">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>800</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShieldPerEnergyTech" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="PURIFICATION_WORKS">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Construction>2</Construction>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>JunglePlanet</Restriction>
        <Restriction>OceanicPlanet</Restriction>
        <Restriction>TerranPlanet</Restriction>
		</Restrictions>
      <Bonuses>
        <Bonus Type="PercentGrowthRate" Amount="7" />
      </Bonuses>
    </Building>
    <Building Key="RESISTANCE_NETWORK">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Construction>6</Construction>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>BUNKER_NETWORK</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="60" />
      </Bonuses>
    </Building>
    <Building Key="RETAIL_OUTLETS">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>200</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>5</EnergyCost>
      <Bonuses>
        <Bonus Type="Credits" Amount="1" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="SOLAR_PANEL_ARRAY">
      <TechRequirements>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>650</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ADVANCED_SOLAR_ARRAY</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>DesertPlanet</Restriction>
        <Restriction>JunglePlanet</Restriction>
        <Restriction>OceanicPlanet</Restriction>
        <Restriction>TerranPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Energy" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="STEAM_VENT_COLLECTORS">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>3330</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>VolcanicPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGrowthRate" Amount="3" />
        <Bonus Type="Energy" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="SUBSPACE_JAMMER">
      <TechRequirements>
        <Computers>7</Computers>
        <Propulsion>7</Propulsion>
        <Construction>7</Construction>
      </TechRequirements>
      <BuildCost>4580</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="JammingRange" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="SUBSPACE_SCANNER">
      <TechRequirements>
        <Energy>2</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>LISTENING_POST</UpgradeOption>
        <UpgradeOption>CARD_LISTENING_POST</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="SURPLUS_DEPOT">
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>2</Computers>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>1450</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>65</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentScrapping" Amount="50" />
        <Bonus Type="PercentShipBuilding" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="THERMAL_TETHER">
      <TechRequirements>
        <Energy>6</Energy>
        <Construction>6</Construction>
      </TechRequirements>
      <BuildCost>1100</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>VolcanicPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Energy" Amount="45" />
      </Bonuses>
    </Building>
    <Building Key="WIND_TURBINES">
      <TechRequirements>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>100</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ADVANCED_TURBINES</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>BarrenPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Energy" Amount="35" />
      </Bonuses>
    </Building>
    <Building Key="HYDROPONICS_DOME">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>2200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>120</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>VolcanicPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="PRIVATE_FARMS">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>70</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>5</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>TerranPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="3" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="CARD_AGRICULTURAL_PROGRAM">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>1800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
        <Restriction>TerranPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="15" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="CARD_AQUAFARM">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>3</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>4400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>OceanicPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="30" />
        <Bonus Type="Research" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="CARD_BASIC_REPLICATOR">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>4</Energy>
        <Computers>5</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>600</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="25" />
        <Bonus Type="PercentGrowthRate" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="CARD_CENTRAL_COMMAND">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="40" />
        <Bonus Type="PercentPersonnelTraining" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="CARD_CENTRE_OF_COMMERCE">
      <TechRequirements>
        <Computers>3</Computers>
        <Construction>2</Construction>
      </TechRequirements>
      <BuildCost>720</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="CARD_COVERT_SENSOR_ARRAY">
      <TechRequirements>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Construction>9</Construction>
      </TechRequirements>
      <BuildCost>16000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_ISOLINEAR_SCANNER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ISOLINEAR_SCANNER</ObsoletedItem>
        <ObsoletedItem>CARD_ISOLINEAR_SCANNER</ObsoletedItem>
        <ObsoletedItem>DOM_ANTI-PROTON_ARRAY</ObsoletedItem>
        <ObsoletedItem>FED_GRAVITIC_SENSOR_ARRAY</ObsoletedItem>
        <ObsoletedItem>KLING_DEEP_SPACE_RELAY</ObsoletedItem>
        <ObsoletedItem>ROM_SUBSPACE_TELESCOPE</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>300</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="CARD_DETAPA_COUNCIL">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>5250</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>125</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
        <Bonus Type="PercentBribeResistanceEmpireWide" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="CARD_FORCED_LABOUR_COMMUNE">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="25" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="CARD_INDUSTRIAL_REPLICATOR">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="CARD_ISOLINEAR_SCANNER">
      <TechRequirements>
        <Energy>7</Energy>
        <Computers>8</Computers>
        <Construction>8</Construction>
      </TechRequirements>
      <BuildCost>9000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>LISTENING_POST</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_LISTENING_POST</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>LISTENING_POST</ObsoletedItem>
        <ObsoletedItem>ISOLINEAR_SCANNER</ObsoletedItem>
        <ObsoletedItem>CARD_LISTENING_POST</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_COVERT_SENSOR_ARRAY</UpgradeOption>
        <UpgradeOption>DOM_ANTI-PROTON_ARRAY</UpgradeOption>
        <UpgradeOption>FED_GRAVITIC_SENSOR_ARRAY</UpgradeOption>
        <UpgradeOption>KLING_DEEP_SPACE_RELAY</UpgradeOption>
        <UpgradeOption>ROM_SUBSPACE_TELESCOPE</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>175</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="6" />
      </Bonuses>
    </Building>
    <Building Key="CARD_LISTENING_POST">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>2200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>SUBSPACE_SCANNER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>SUBSPACE_SCANNER</ObsoletedItem>
        <ObsoletedItem>LISTENING_POST</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_ISOLINEAR_SCANNER</UpgradeOption>
        <UpgradeOption>ISOLINEAR_SCANNER</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>125</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="4" />
      </Bonuses>
    </Building>
    <Building Key="CARD_MEDIC_STATIONS">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>3</Energy>
        <Computers>4</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>875</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_TRIAGE_CLINIC</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="CARD_METAGENICS_LAB">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>140</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="10" />
        <Bonus Type="PercentMilitarySabotage" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="CARD_MINING_PROGRAM">
      <TechRequirements>
        <Energy>2</Energy>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>650</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="10" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="CARD_OBSIDIAN_ORDER">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>7500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>300</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIntelligence" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="CARD_ORBITAL_BATTERY">
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ORBITAL_BATTERY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>50</EnergyCost>
      <Bonuses>
        <Bonus Type="AntiShipDefense" Amount="80" />
      </Bonuses>
    </Building>
    <Building Key="CARD_ORE_PROCESSING_RIG">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>6</Energy>
        <Computers>5</Computers>
        <Propulsion>4</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>5450</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>Asteroids</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="CARD_PARTICLE_FOUNTAIN">
      <TechRequirements>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>4600</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>DilithiumBonus</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="3" />
        <Bonus Type="PercentRawMaterials" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="CARD_PHOENIX_NETWORK">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>740</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Intelligence" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="CARD_PREFECTS_OFFICE">
      <TechRequirements>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Construction>6</Construction>
      </TechRequirements>
      <BuildCost>2150</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="CARD_RE_EDUCATION_CENTRE">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="CARD_STATE_RATIONS">
      <BuildCost>150</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="CARD_STATE_TRIBUNAL">
      <BuildCost>0</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Bonuses>
        <Bonus Type="Morale" Amount="8" />
      </Bonuses>
    </Building>
    <Building Key="CARD_THEORETICAL_SIMULATORS">
      <TechRequirements>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Construction>8</Construction>
      </TechRequirements>
      <BuildCost>900</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="120" />
      </Bonuses>
    </Building>
    <Building Key="CARD_TRIAGE_CLINIC">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>5</Energy>
        <Computers>6</Computers>
        <Construction>6</Construction>
      </TechRequirements>
      <BuildCost>1890</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_MEDIC_STATIONS</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_MEDIC_STATIONS</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="CARD_UNION_BROADCAST_NETWORK">
      <TechRequirements>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
        <Bonus Type="PercentPersonnelLoyalty" Amount="35" />
      </Bonuses>
    </Building>
    <Building Key="CARD_UNION_RELOCATION_PROJECT">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Construction>7</Construction>
      </TechRequirements>
      <BuildCost>12240</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>Moons</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MaxPopulationPerMoonSize" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="DOM_ADVANCED_REPLICATORS">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>2200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_ORGANICS_REPLICATORS</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>DOM_ORGANICS_REPLICATORS</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="40" />
        <Bonus Type="PercentPopulationHealth" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="DOM_ANTI-PROTON_ARRAY">
      <TechRequirements>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Construction>9</Construction>
      </TechRequirements>
      <BuildCost>12000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ISOLINEAR_SCANNER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ISOLINEAR_SCANNER</ObsoletedItem>
        <ObsoletedItem>CARD_COVERT_SENSOR_ARRAY</ObsoletedItem>
        <ObsoletedItem>CARD_ISOLINEAR_SCANNER</ObsoletedItem>
        <ObsoletedItem>FED_GRAVITIC_SENSOR_ARRAY</ObsoletedItem>
        <ObsoletedItem>KLING_DEEP_SPACE_RELAY</ObsoletedItem>
        <ObsoletedItem>ROM_SUBSPACE_TELESCOPE</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>300</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="9" />
        <Bonus Type="PercentAntiCloak" Amount="70" />
      </Bonuses>
    </Building>
    <Building Key="DOM_CHANGELING_NETWORK">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>2400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIntelligence" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="DOM_CHANGELING_REPLACEMENTS">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_CHANGELING_NETWORK</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPoliticalSabotage" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="DOM_COMMERCIAL_EXCHANGE">
      <TechRequirements>
        <Computers>6</Computers>
        <Construction>6</Construction>
      </TechRequirements>
      <BuildCost>6450</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="DOM_DEATH_SQUAD">
      <BuildCost>0</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Bonuses>
        <Bonus Type="Morale" Amount="7" />
      </Bonuses>
    </Building>
    <Building Key="DOM_JEM'HADAR_BARRACKS">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="30" />
        <Bonus Type="PercentGroundCombat" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="DOM_KETRACEL-WHITE_FACILITY">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
      </TechRequirements>
      <BuildCost>2400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>70</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPersonnelLoyalty" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="DOM_LOGISTICS_COMMAND">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>1380</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalAffairs" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="DOM_MINING_GUILD">
      <TechRequirements>
        <Energy>2</Energy>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="DOM_ORBITAL_BATTERY">
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ORBITAL_BATTERY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>50</EnergyCost>
      <Bonuses>
        <Bonus Type="AntiShipDefense" Amount="80" />
      </Bonuses>
    </Building>
    <Building Key="DOM_ORGANICS_REPLICATORS">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>600</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_PROVISIONS_DISPENSER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>DOM_PROVISIONS_DISPENSER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_ADVANCED_REPLICATORS</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="20" />
        <Bonus Type="PercentPopulationHealth" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="DOM_POLARON_ACCELERATOR">
      <TechRequirements>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>8950</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>310</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>ArcticPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="DOM_PROVISIONS_DISPENSER">
      <BuildCost>150</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_ORGANICS_REPLICATORS</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>5</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="DOM_PURGING_CENTRE">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>440</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>5</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="DOM_QUANTUM_BATTERY">
      <TechRequirements>
        <Energy>10</Energy>
        <Computers>10</Computers>
        <Construction>10</Construction>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>24400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_ORBITAL_BATTERY</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentAntiShipDefense" Amount="60" />
      </Bonuses>
    </Building>
    <Building Key="DOM_QUANTUM_SIMULATORS">
      <TechRequirements>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Construction>8</Construction>
      </TechRequirements>
      <BuildCost>1010</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="150" />
      </Bonuses>
    </Building>
    <Building Key="DOM_THE_GREAT_LINK">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>340</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="DOM_VORTA_CLONING_LAB">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>7000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="50" />
        <Bonus Type="PercentPersonnelTraining" Amount="30" />
        <Bonus Type="PercentExternalAffairs" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="DOM_WORK_CAMP">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="FED_ADVANCED_REPLICATOR_NETWORK">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Construction>9</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
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        <EquivalentPrerequisites>
          <Prerequisite>FED_DOMESTIC_REPLICATOR_NETWORK</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_DOMESTIC_REPLICATOR_NETWORK</ObsoletedItem>
      </ObsoletedItems>
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        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="50" />
        <Bonus Type="PercentPopulationHealth" Amount="5" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="FED_AGRICULTURAL_CENTRES">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>2</Computers>
        <Construction>2</Construction>
      </TechRequirements>
      <BuildCost>1800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_FREE_MARKET</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_FREE_MARKET</ObsoletedItem>
      </ObsoletedItems>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="15" />
        <Bonus Type="PercentCredits" Amount="10" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="FED_APOTHECARIES">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Construction>1</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_HEALTH_CLINICS</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>5</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="FED_AQUASPHERE">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>3</Computers>
        <Construction>4</Construction>
      </TechRequirements>
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      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>OceanicPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="30" />
        <Bonus Type="Research" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="FED_ASDB_COMPLEX">
      <TechRequirements>
        <Energy>4</Energy>
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        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
      </TechRequirements>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPropulsionResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="FED_BASIC_FOOD_REPROCESSORS">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>3</Energy>
        <Computers>2</Computers>
        <Construction>2</Construction>
      </TechRequirements>
      <BuildCost>775</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_REPLICATORS</UpgradeOption>
      </UpgradeOptions>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="FED_BIOREPLICATION_NET">
      <TechRequirements>
        <BioTech>5</BioTech>
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        <Computers>5</Computers>
        <Construction>4</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_REPLICATORS</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_REPLICATORS</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_DOMESTIC_REPLICATOR_NETWORK</UpgradeOption>
      </UpgradeOptions>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="20" />
        <Bonus Type="PercentPopulationHealth" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="FED_DAYSTROM_INSTITUTE">
      <TechRequirements>
        <Computers>5</Computers>
      </TechRequirements>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="15" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
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      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Construction>6</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_BIOREPLICATION_NET</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_BIOREPLICATION_NET</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_ADVANCED_REPLICATOR_NETWORK</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="35" />
        <Bonus Type="PercentPopulationHealth" Amount="2" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="FED_FEDERATION_COUNCIL">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
        <Bonus Type="PercentBribeResistanceEmpireWide" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="FED_FREE_MARKET">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_AGRICULTURAL_CENTRES</UpgradeOption>
      </UpgradeOptions>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="5" />
        <Bonus Type="PercentCredits" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="FED_GENESIS_RESEARCH_LAB">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>BarrenPlanet</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="FED_GEOSURVEY_COMMISSION_BRANCH">
      <TechRequirements>
        <BioTech>3</BioTech>
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      </TechRequirements>
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      <ObsoletedItems>
        <ObsoletedItem>FED_MINING_CORPS</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_HARVESTING_COMPLEX</UpgradeOption>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>Asteroids</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="FED_GLOBAL_DEFENCE_NET">
      <TechRequirements>
        <Energy>10</Energy>
        <Computers>10</Computers>
        <Construction>10</Construction>
        <Weapons>10</Weapons>
      </TechRequirements>
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        <EquivalentPrerequisites>
          <Prerequisite>FED_ORBITAL_BATTERY</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentAntiShipDefense" Amount="70" />
      </Bonuses>
    </Building>
    <Building Key="FED_GRAVITIC_SENSOR_ARRAY">
      <TechRequirements>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Construction>9</Construction>
      </TechRequirements>
      <BuildCost>13550</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ISOLINEAR_SCANNER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ISOLINEAR_SCANNER</ObsoletedItem>
        <ObsoletedItem>CARD_COVERT_SENSOR_ARRAY</ObsoletedItem>
        <ObsoletedItem>CARD_ISOLINEAR_SCANNER</ObsoletedItem>
        <ObsoletedItem>DOM_ANTI-PROTON_ARRAY</ObsoletedItem>
        <ObsoletedItem>KLING_DEEP_SPACE_RELAY</ObsoletedItem>
        <ObsoletedItem>ROM_SUBSPACE_TELESCOPE</ObsoletedItem>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="8" />
        <Bonus Type="PercentAntiCloak" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="FED_HABITATION_PROJECT">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Construction>7</Construction>
      </TechRequirements>
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      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>Moons</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MaxPopulationPerMoonSize" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="FED_HARVESTING_COMPLEX">
      <TechRequirements>
        <Energy>6</Energy>
        <Computers>6</Computers>
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        <EquivalentPrerequisites>
          <Prerequisite>FED_GEOSURVEY_COMMISSION_BRANCH</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_GEOSURVEY_COMMISSION_BRANCH</ObsoletedItem>
      </ObsoletedItems>
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        <Restriction>OnePerSystem</Restriction>
        <Restriction>Asteroids</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="FED_HEALTH_CLINICS">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>4</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
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      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_APOTHECARIES</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_APOTHECARIES</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_MEDICAL_CENTRES</UpgradeOption>
      </UpgradeOptions>
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      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="FED_HOLOCENTRE">
      <TechRequirements>
        <Energy>6</Energy>
        <Computers>6</Computers>
      </TechRequirements>
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      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NonNativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
        <Bonus Type="PercentGroundDefense" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="FED_MEDICAL_CENTRES">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>6</Energy>
        <Computers>7</Computers>
        <Construction>7</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_HEALTH_CLINICS</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_HEALTH_CLINICS</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="FED_MINING_CORPS">
      <TechRequirements>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Construction>2</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_GEOSURVEY_COMMISSION_BRANCH</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="FED_NEWS_SERVICE">
      <TechRequirements>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
        <Bonus Type="PercentPersonnelLoyalty" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="FED_ORBITAL_BATTERY">
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ORBITAL_BATTERY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>50</EnergyCost>
      <Bonuses>
        <Bonus Type="AntiShipDefense" Amount="80" />
      </Bonuses>
    </Building>
    <Building Key="FED_PARTICLE_FOUNTAIN">
      <TechRequirements>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Construction>7</Construction>
      </TechRequirements>
      <BuildCost>5900</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>DilithiumBonus</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="4" />
        <Bonus Type="PercentRawMaterials" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="FED_REPLICATOR">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
      </TechRequirements>
      <BuildCost>1250</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="50" />
        <Bonus Type="PercentPopulationHealth" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="FED_REPLICATOR_PLANTS">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="FED_REPLICATORS">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_BASIC_FOOD_REPROCESSORS</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_BASIC_FOOD_REPROCESSORS</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_BIOREPLICATION_NET</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="FED_STARFLEET_ACADEMY">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="50" />
        <Bonus Type="PercentPersonnelTraining" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="FED_STARFLEET_INTELLIGENCE">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3950</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="FED_SUBATOMIC_SIMULATORS">
      <TechRequirements>
        <Energy>7</Energy>
        <Computers>8</Computers>
        <Construction>8</Construction>
      </TechRequirements>
      <BuildCost>800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="170" />
      </Bonuses>
    </Building>
    <Building Key="FED_TRADE_CENTRE">
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>720</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_TRADE_HUB</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="FED_TRADE_HUB">
      <TechRequirements>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Construction>8</Construction>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_TRADE_CENTRE</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_TRADE_CENTRE</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="75" />
      </Bonuses>
    </Building>
    <Building Key="KLING_APOTHECARIES">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>440</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>5</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="KLING_AQUA_DREDGE">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>3</Energy>
        <Computers>2</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>OceanicPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="10" />
		<Bonus Type="PercentFood" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="KLING_BASIC_FOOD_PROCESSORS">
      <BuildCost>150</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>10</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="KLING_BUNKER_STATIONS">
      <TechRequirements>
        <BioTech>1</BioTech>
		<Computers>1</Computers>
        <Construction>1</Construction>
		<Energy>1</Energy>
		<Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>10</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NonNativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="KLING_COMBAT_TESTING_CENTRE">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="KLING_DEEP_SPACE_RELAY">
      <TechRequirements>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>14450</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ISOLINEAR_SCANNER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ISOLINEAR_SCANNER</ObsoletedItem>
        <ObsoletedItem>CARD_COVERT_SENSOR_ARRAY</ObsoletedItem>
        <ObsoletedItem>CARD_ISOLINEAR_SCANNER</ObsoletedItem>
        <ObsoletedItem>DOM_ANTI-PROTON_ARRAY</ObsoletedItem>
        <ObsoletedItem>FED_GRAVITIC_SENSOR_ARRAY</ObsoletedItem>
        <ObsoletedItem>ROM_SUBSPACE_TELESCOPE</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>180</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="7" />
        <Bonus Type="PercentAntiShipDefense" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="KLING_DEFENCE_FORCE">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="60" />
        <Bonus Type="PercentPersonnelTraining" Amount="60" />
        <Bonus Type="PercentGroundCombat" Amount="40" />
        <Bonus Type="PercentGroundDefense" Amount="40" />
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="KLING_DILITHIUM_GULAG">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>3750</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DILITHIUM_REFINERY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>110</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
        <Restriction>Asteroids</Restriction>
        <Restriction>DilithiumBonus</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
        <Restriction>Moons</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="2" />
        <Bonus Type="PercentRawMaterials" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="KLING_DILITHIUM_MINING_PRISON">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>720</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DILITHIUM_REFINERY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>DilithiumBonus</Restriction>
        <Restriction>Moons</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="2" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="KLING_DREDGING_BARGES">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>2200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>OceanicPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="KLING_FORCED_LABOUR_FARMS">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Construction>2</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>600</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="60" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="KLING_FORCED_LABOUR_FOUNDRY">
      <TechRequirements>
        <Energy>2</Energy>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>550</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="25" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="KLING_GOVERNORS_HALL">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>3600</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="KLING_GREAT_HALL">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
		<Bonus Type="PercentBribeResistanceEmpireWide" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="KLING_HALL_OF_WARRIORS">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
        <Bonus Type="MoraleEmpireWide" Amount="1" />
        <Bonus Type="PercentGroundCombat" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="KLING_IMPERIAL_NEWS_NETWORK">
      <TechRequirements>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
        <Bonus Type="PercentPersonnelLoyalty" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="KLING_INTELLIGENCE">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>4450</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalAffairs" Amount="15" />
        <Bonus Type="PercentPersonnelLoyalty" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="KLING_MARK_1_REPLICATOR">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_MARK_2_REPLICATOR</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="45" />
      </Bonuses>
    </Building>
    <Building Key="KLING_MARK_2_REPLICATOR">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Construction>7</Construction>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>KLING_MARK_1_REPLICATOR</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>KLING_MARK_1_REPLICATOR</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="90" />
        <Bonus Type="PercentPopulationHealth" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="KLING_MINING_PRISON">
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>720</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="25" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="KLING_ORBITAL_ATTACK_GRID">
      <TechRequirements>
        <Energy>10</Energy>
        <Computers>10</Computers>
        <Construction>10</Construction>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>15520</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>260</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentAntiShipDefense" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="KLING_ORBITAL_BATTERY">
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ORBITAL_BATTERY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>50</EnergyCost>
      <Bonuses>
        <Bonus Type="AntiShipDefense" Amount="80" />
      </Bonuses>
    </Building>
    <Building Key="KLING_PRAXIS_RESEARCH_BASE">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>7100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="15" />
        <Bonus Type="Energy" Amount="600" />
      </Bonuses>
    </Building>
    <Building Key="KLING_PRIVATE_RANCHES">
      <TechRequirements>
        <BioTech>5</BioTech>
      </TechRequirements>
      <BuildCost>70</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>TerranPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="3" />
      </Bonuses>
    </Building>
    <Building Key="KLING_SIMULATOR_LAB">
      <TechRequirements>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Construction>7</Construction>
      </TechRequirements>
      <BuildCost>690</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="KLING_TACTICAL_COLLEGE">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>KLING_DEFENCE_FORCE</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="45" />
      </Bonuses>
    </Building>
    <Building Key="KLING_TARG_BREEDING_GROUND">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>2</Energy>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>1020</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="25" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="KLING_WAR_ROOM">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>1100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPersonnelLoyalty" Amount="25" />
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ROM_AQUACULTURE_CENTRE">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>4400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>OceanicPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="ROM_BIOREPLICATION_NET">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Construction>7</Construction>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NonNativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="ROM_COLONIAL_EXPANSION_PROJECT">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Construction>7</Construction>
      </TechRequirements>
      <BuildCost>12240</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>Moons</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MaxPopulationPerMoonSize" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ROM_FAST_RESPONSE_PLASMA_NET">
      <TechRequirements>
        <Energy>10</Energy>
        <Computers>10</Computers>
        <Construction>10</Construction>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>24400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>180</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentAntiShipDefense" Amount="60" />
      </Bonuses>
    </Building>
    <Building Key="ROM_IMPERIAL_CLINIC">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>440</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_IMPERIAL_HOSPITAL</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>5</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="ROM_IMPERIAL_HOSPITAL">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>5</Energy>
        <Computers>6</Computers>
        <Construction>6</Construction>
      </TechRequirements>
      <BuildCost>1890</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_IMPERIAL_CLINIC</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ROM_IMPERIAL_CLINIC</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="ROM_IMPERIAL_MINING_COMMISSION_HQ">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>6</Computers>
        <Construction>6</Construction>
      </TechRequirements>
      <BuildCost>5450</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_IMPERIAL_MINING_PROGRAM</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ROM_IMPERIAL_MINING_PROGRAM</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="ROM_IMPERIAL_MINING_PROGRAM">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_IMPERIAL_MINING_COMMISSION_HQ</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="ROM_IMPERIAL_SENATE">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>170</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
        <Bonus Type="PercentBribeResistanceEmpireWide" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="ROM_MARK_I_ORGANICS_REPLICATOR">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>2200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_MARK_II_ORGANICS_REPLICATOR</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="ROM_MARK_II_ORGANICS_REPLICATOR">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_MARK_I_ORGANICS_REPLICATOR</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ROM_MARK_I_ORGANICS_REPLICATOR</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="ROM_MASS_FABRICATORS">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>5</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="ROM_MUSTER_STATION">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>600</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="ROM_NAVAL_ACADEMY">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="35" />
        <Bonus Type="PercentPersonnelTraining" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="ROM_NIGHT_PATROL">
      <BuildCost>0</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Bonuses>
        <Bonus Type="Morale" Amount="4" />
      </Bonuses>
    </Building>
    <Building Key="ROM_ORBITAL_BATTERY">
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ORBITAL_BATTERY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>50</EnergyCost>
      <Bonuses>
        <Bonus Type="AntiShipDefense" Amount="80" />
      </Bonuses>
    </Building>
    <Building Key="ROM_ORGANIC_REGENERATORS">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>3</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="ROM_PARTICLE_SIMULATORS">
      <TechRequirements>
        <Energy>7</Energy>
        <Computers>8</Computers>
        <Construction>8</Construction>
      </TechRequirements>
      <BuildCost>800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="150" />
      </Bonuses>
    </Building>
    <Building Key="ROM_PLASMA_PHYSICS_COMPLEX">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>220</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="ROM_REMAN_DILITHIUM_MINE">
      <TechRequirements>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>9330</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>180</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="5" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="ROM_STATE_BROADCAST_BUREAU">
      <TechRequirements>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
        <Bonus Type="PercentPersonnelLoyalty" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="ROM_SUBSPACE_TELESCOPE">
      <TechRequirements>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>13550</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ISOLINEAR_SCANNER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ISOLINEAR_SCANNER</ObsoletedItem>
        <ObsoletedItem>CARD_COVERT_SENSOR_ARRAY</ObsoletedItem>
        <ObsoletedItem>CARD_ISOLINEAR_SCANNER</ObsoletedItem>
        <ObsoletedItem>DOM_ANTI-PROTON_ARRAY</ObsoletedItem>
        <ObsoletedItem>FED_GRAVITIC_SENSOR_ARRAY</ObsoletedItem>
        <ObsoletedItem>KLING_DEEP_SPACE_RELAY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="8" />
        <Bonus Type="PercentAntiShipDefense" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="ROM_TAL_SHIAR_BRANCH">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Intelligence" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="ROM_TAL_SHIAR_HEADQUARTERS">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIntelligence" Amount="15" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ROM_TRADE_MINISTRY">
      <TechRequirements>
        <Energy>1</Energy>
        <Computers>2</Computers>
        <Construction>2</Construction>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_AIR_COMMAND_HQ">
      <TechRequirements>
        <Energy>2</Energy>
        <Computers>3</Computers>
        <Construction>2</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentAntiShipDefense" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_BASIC_SHELTERS">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>3</Energy>
        <Computers>2</Computers>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>MINOR_HARDENED_BUNKERS</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>10</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_CIVILIAN_RESERVE">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Construction>2</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>650</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>MINOR_RESISTANCE_CELLS</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_COMBAT_GRID">
      <TechRequirements>
        <Energy>3</Energy>
        <Computers>4</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1720</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>MINOR_AIR_COMMAND_HQ</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentAntiShipDefense" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_FIGHTER_SQUADRONS">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Propulsion>8</Propulsion>
        <Construction>7</Construction>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>5290</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>MINOR_AIR_COMMAND_HQ</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentAntiShipDefense" Amount="10" />
        <Bonus Type="PercentGroundCombat" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_HARDENED_BUNKERS">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>5</Energy>
        <Computers>4</Computers>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>3260</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>MINOR_BASIC_SHELTERS</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>MINOR_BASIC_SHELTERS</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>MINOR_HEAVY_BUNKERS</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_HEAVY_BUNKERS">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>7</Energy>
        <Computers>6</Computers>
        <Construction>7</Construction>
      </TechRequirements>
      <BuildCost>6750</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>MINOR_HARDENED_BUNKERS</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>MINOR_HARDENED_BUNKERS</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_MISSILE_SILO">
      <TechRequirements>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>4</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>MINOR_COMBAT_GRID</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <EnergyCost>10</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="AntiShipDefense" Amount="200" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_RESISTANCE_CELLS">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>4</Computers>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>MINOR_CIVILIAN_RESERVE</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>MINOR_CIVILIAN_RESERVE</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_TACHYON_DEFENCE_GRID">
      <TechRequirements>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>15000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentAntiShipDefense" Amount="100" />
        <Bonus Type="PercentAntiCloak" Amount="60" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_MOLECULAR_SHIELD">
      <TechRequirements>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Construction>2</Construction>
      </TechRequirements>
      <BuildCost>600</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>MINOR_POSITRON_SHIELD</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShieldPerEnergyTech" Amount="35" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_POSITRON_SHIELD">
      <TechRequirements>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>1320</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>MINOR_MOLECULAR_SHIELD</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>MINOR_MOLECULAR_SHIELD</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>MINOR_GRAVITRON_SHIELD</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShieldPerEnergyTech" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_GRAVITRON_SHIELD">
      <TechRequirements>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Construction>6</Construction>
      </TechRequirements>
      <BuildCost>2900</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>MINOR_POSITRON_SHIELD</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>MINOR_POSITRON_SHIELD</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>MINOR_ADVANCED_GRAVITRON_SHIELD</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>65</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShieldPerEnergyTech" Amount="75" />
      </Bonuses>
    </Building>
    <Building Key="MINOR_ADVANCED_GRAVITRON_SHIELD">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Construction>8</Construction>
      </TechRequirements>
      <BuildCost>6380</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>MINOR_GRAVITRON_SHIELD</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>MINOR_GRAVITRON_SHIELD</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShieldPerEnergyTech" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="ACAMARIAN_CLAN_HALL">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="25" />
        <Bonus Type="Morale" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="AKAALI_FARMING_COMMUNES">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="AKRITIRIAN_PRISON_SATELLITE">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="3" />
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ALDEAN_PLANETARY_SHIELD">
      <BuildCost>3200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>PLANETARY_SHIELD</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPlanetaryShielding" Amount="200" />
      </Bonuses>
    </Building>
    <Building Key="ALGOLIAN_EXOARCHAEOLOGY_COUNCIL">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="125" />
      </Bonuses>
    </Building>
    <Building Key="ALSAURIAN_RESISTANCE_MOVEMENT">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="40" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ANDORIAN_IMPERIAL_GUARD">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="50" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ANDORIAN_RECRUITING_STATION">
      <BuildCost>4500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="40" />
        <Bonus Type="PercentGroundCombat" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="ANGOSIAN_BIOENGINEERING_CENTRE">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="10" />
        <Bonus Type="PercentGroundCombat" Amount="60" />
      </Bonuses>
    </Building>
    <Building Key="ANKARI_WARP_SCIENCE_GUILD">
      <BuildCost>6000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>175</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPropulsionResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="ANTEDEAN_HYDRORECLAMATION_PLANT">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="100" />
        <Bonus Type="PercentResearchEmpireWide" Amount="5" />
        <Bonus Type="PercentGrowthRate" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="ANTICAN_HUNTING_PADDOCKS">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="70" />
      </Bonuses>
    </Building>
    <Building Key="ANTICAN_MUSTERING_BASE">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="35" />
      </Bonuses>
    </Building>
    <Building Key="ARBAZAN_CULTURAL_FOUNDATION">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalAffairs" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="ARDANAN_STRATOSLEV_GENERATOR">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="4" />
        <Bonus Type="Energy" Amount="400" />
      </Bonuses>
    </Building>
    <Building Key="ARDANAN_ZENITE_MINES">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="10" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="ARGRATHI_REGULATORY_SERVICE">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>55</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="3" />
      </Bonuses>
    </Building>
    <Building Key="ATREAN_INSTITUTE_OF_SCIENCE">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentComputerResearch" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="BAJORAN_JALANDA_FORUM">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="3" />
      </Bonuses>
    </Building>
    <Building Key="BAJORAN_RESISTANCE_CELLS">
      <BuildCost>2400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="50" />
        <Bonus Type="PercentGroundCombat" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="BAKU_METAPHASIC_SPA">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGrowthRate" Amount="50" />
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="BANDI_TRADE_EMPORIUM">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="75" />
      </Bonuses>
    </Building>
    <Building Key="BANEAN_LAW_COMMISSION">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="BARKONIAN_INDUSTRIAL_FORGES">
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="BARZAN_TOXIC_REFINERY">
      <BuildCost>4250</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>85</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="75" />
      </Bonuses>
    </Building>
    <Building Key="BENZITE_INDUSTRIAL_NETWORK">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="75" />
      </Bonuses>
    </Building>
    <Building Key="BENZITE_SYSTEMS_ANALYSTS_UNION">
      <BuildCost>3100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>90</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="BETAZOID_COUNSELLING_ACADEMY">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="BETAZOID_DIPLOMATIC_CORPS">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalAffairs" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="BILANAIAN_SOLITON_LAB">
      <BuildCost>4675</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>140</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPropulsionResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="BOLIAN_TRADE_UNION">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="8" />
      </Bonuses>
    </Building>
    <Building Key="BOLIAN_TRADING_CENTRES">
      <BuildCost>1800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="BOMAR_COLONIAL_FLEET">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
    </Building>
    <Building Key="BOSLIC_DILITHIUM_EXTRACTION_RIG">
      <BuildCost>1800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DILITHIUM_REFINERY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
        <Restriction>DilithiumBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="3" />
      </Bonuses>
    </Building>
    <Building Key="BOSLIC_TRADING_SYNDICATE">
      <BuildCost>2490</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="BOTHAN_OPERATIVES">
      <BuildCost>4050</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGeneralIntelligence" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="BREELLIAN_MINING_CORPORATION">
      <BuildCost>2620</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="BREEN_WEAPONS_CENTRE">
      <BuildCost>3970</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>195</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="BREKKIAN_TRADING_LANES">
      <BuildCost>2370</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="4" />
      </Bonuses>
    </Building>
    <Building Key="BYNAR_PLANETARY_COMPUTER">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentComputerResearch" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="CAIRN_DIPLOMATIC_SCHOLARS">
      <BuildCost>1800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentExternalAffairs" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="CALDONIAN_RESEARCH_THINK_TANK">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="10" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="CAPELLAN_MINERAL_RESERVE">
      <BuildCost>3240</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>90</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="CAPELLAN_TRIBAL_COUNCIL">
      <BuildCost>1200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="CHALNOTH_ARMY">
      <BuildCost>2200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="70" />
      </Bonuses>
    </Building>
    <Building Key="CHALNOTH_FACTORY_PROGRAM">
      <BuildCost>3545</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="35" />
      </Bonuses>
    </Building>
    <Building Key="CORIDAN_DILITHIUM_CRACKING_STATION">
      <BuildCost>2400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DILITHIUM_REFINERY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>120</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
        <Restriction>DilithiumBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="4" />
      </Bonuses>
    </Building>
    <Building Key="CORVALLEN_CORSAIRS">
      <BuildCost>4100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRaiding" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="CYTHERIAN_CIRCLE_OF_KNOWLEDGE">
      <BuildCost>20000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>500</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="DELTAN_DIPLOMATS">
      <BuildCost>2650</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBribeResistanceEmpireWide" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="DENOBULAN_EXCHANGE_ACADEMY">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPersonnelTraining" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="DEVORE_IMPERIUM">
      <BuildCost>2250</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="DEVORE_INSPECTION_PATROL_HEADQUARTERS">
      <BuildCost>3375</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="25" />
        <Bonus Type="PercentPersonnelLoyalty" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="DOPTERIAN_TECHNOLOGY_ARCHIVE">
      <BuildCost>11750</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>90</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="DOSI_FABRICATION_PLANT">
      <BuildCost>3970</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>65</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="DOSI_TRADING_BOARD">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="DREMAN_COMMODITIES_BROKERS">
      <BuildCost>1720</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="10" />
        <Bonus Type="PercentTradeIncome" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="DREMAN_DILITHIUM_MINE">
      <BuildCost>4500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DILITHIUM_REFINERY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
        <Restriction>DilithiumBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="EDO_PALACE_OF_EDO">
      <BuildCost>7000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>70</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ELAURIAN_COOPERATIVE">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalAffairs" Amount="15" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ELAYSIAN_LOW_GRAVITY_RESORT">
      <BuildCost>2390</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
        <Bonus Type="PercentCredits" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="ENTHARAN_INTERPLANETARY_MARKET">
      <BuildCost>1800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="EVORA_MEDIATORS">
      <BuildCost>1250</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentExternalAffairs" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="EXCALBIAN_STUDY_GROUP">
      <BuildCost>3980</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>85</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="450" />
      </Bonuses>
    </Building>
    <Building Key="FERENGI_COMMERCE_AUTHORITY">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEconomicSecurity" Amount="25" />
        <Bonus Type="PercentEconomicSabotage" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="FERENGI_FRANCHISE_OFFICE">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="FERENGI_TOWER_OF_COMMERCE">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="FLAXIAN_ASSASSIN_TEAM">
      <BuildCost>3270</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>55</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentSabotage" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="GORN_REPLICATOR_NET">
      <BuildCost>2450</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="GORN_TRADE_ALLIANCE">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="8" />
      </Bonuses>
    </Building>
    <Building Key="GRAZERITE_CONCORD">
      <BuildCost>3240</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentExternalAffairs" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="HAAKONIAN_MILITARY">
      <BuildCost>4500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>135</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="10" />
        <Bonus Type="PercentGroundDefense" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="HALKAN_DILITHIUM_CRACKING_STATION">
      <BuildCost>3600</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DILITHIUM_REFINERY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>180</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="6" />
        <Bonus Type="Morale" Amount="-3" />
      </Bonuses>
    </Building>
    <Building Key="HAZARI_RAIDERS">
      <BuildCost>2245</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>65</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRaiding" Amount="35" />
      </Bonuses>
    </Building>
    <Building Key="HEKARAN_WARP_STUDY_GROUP">
      <BuildCost>5250</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>165</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPropulsionResearch" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="HIROGEN_COMMUNICATIONS_NETWORK">
      <BuildCost>6500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>220</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="50" />
        <Bonus Type="PercentBribeResistanceEmpireWide" Amount="5" />
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="HIROGEN_HUNTER_CAMP">
      <BuildCost>2210</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>65</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="HORTA_ORE_EXTRACTION_PLANT">
      <BuildCost>4550</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>90</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="2" />
        <Bonus Type="PercentRawMaterials" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="IYAARAN_CULTURAL_INTERCHANGE">
      <BuildCost>2300</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentExternalAffairs" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="JNAII_CORRECTIVE_THERAPY_CENTRE">
      <BuildCost>6250</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>65</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalAffairs" Amount="10" />
        <Bonus Type="PercentBribeResistanceEmpireWide" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="KAELON_FUSION_GUILD">
      <BuildCost>6725</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="15" />
        <Bonus Type="Energy" Amount="200" />
      </Bonuses>
    </Building>
    <Building Key="KAREMMA_TRADE_AGENCY">
      <BuildCost>7500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="12" />
        <Bonus Type="PercentTradeIncome" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="KAZON_DEFENCE_POST">
      <BuildCost>7600</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="AntiShipDefense" Amount="800" />
      </Bonuses>
    </Building>
    <Building Key="KELLERUN_WEAPONS_VAULT">
      <BuildCost>4310</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>190</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="KES_AND_PRYTT_EARLY_WARNING_SCANNER">
      <BuildCost>3215</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>110</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="7" />
      </Bonuses>
    </Building>
    <Building Key="KES_AND_PRYTT_FORUM_ASSEMBLY">
      <BuildCost>1390</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="KLAESTRONIAN_JUSTICE_BUREAU">
      <BuildCost>3420</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>110</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
        <Bonus Type="PercentInternalAffairs" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="KRADIN_ARMED_FORCES">
      <BuildCost>2390</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
        <Bonus Type="PercentGroundCombat" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="KREETASSAN_HALL_OF_DIPLOMACY">
      <BuildCost>3900</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentExternalAffairs" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="KREETASSAN_ORE_REFINERY">
      <BuildCost>2750</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="KRIOSIAN_TEMPLE_OF_AKADAR">
      <BuildCost>3150</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="KTARIAN_INFILTRATION_NETWORK">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentMilitarySabotage" Amount="10" />
        <Bonus Type="PercentGeneralIntelligence" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="LEDOSIAN_PORT_AUTHORITY">
      <BuildCost>3900</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>70</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="LISSEPIAN_COMMERCIAL_HUB">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>90</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="8" />
        <Bonus Type="PercentRawMaterials" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="LOKIRRIM_PHOTONIC_BUNKER">
      <BuildCost>3690</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>120</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="LURIAN_MERCHANT_SHIPPING_AGENCY">
      <BuildCost>4375</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>65</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="6" />
      </Bonuses>
    </Building>
    <Building Key="MALCORIAN_GEOSTUDIES_CENTRE">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="MALON_FREIGHT_NAVY">
      <BuildCost>2200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="8" />
      </Bonuses>
    </Building>
    <Building Key="MALON_HEAVY_RECYCLING_PLANT">
      <BuildCost>5690</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>170</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="25" />
        <Bonus Type="Morale" Amount="-1" />
        <Bonus Type="PercentCredits" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="MALON_TRAFFICKERS">
      <BuildCost>2450</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>55</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="10" />
        <Bonus Type="PercentCredits" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="MARKALIAN_SMUGGLING_CARTEL">
      <BuildCost>2975</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="15" />
        <Bonus Type="PercentCredits" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="MERIDIAN_PLANETARY_RESEARCH_STATION">
      <BuildCost>4750</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="MINTAKAN_EDUCATION_CENTRE">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
        <Bonus Type="Research" Amount="450" />
      </Bonuses>
    </Building>
    <Building Key="MIRADORN_GENETIC_RESEARCH_LAB">
      <BuildCost>5675</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>175</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="MIZARIAN_PEACE_CORPS">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="MOKRA_ORDER">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="60" />
      </Bonuses>
    </Building>
    <Building Key="MOKRA_WORKSHOPS">
      <BuildCost>3050</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>90</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="-1" />
        <Bonus Type="PercentIndustry" Amount="45" />
      </Bonuses>
    </Building>
    <Building Key="MONEAN_AQUACELLS">
      <BuildCost>1400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OceanicPlanet</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="MONEAN_AQUASPHERE_RESEARCH_COMPLEX">
      <BuildCost>7850</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="NAUSICAAN_ASTEROID_BASE">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRaiding" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="NECHANI_SHRINE_OF_NECHANI">
      <BuildCost>3300</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="4" />
      </Bonuses>
    </Building>
    <Building Key="NEZU_ASTROPHYSICS_SURVEY">
      <BuildCost>7200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>220</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="10" />
        <Bonus Type="ScanRange" Amount="7" />
      </Bonuses>
    </Building>
    <Building Key="NEZU_ORBITAL_TETHERS">
      <BuildCost>3470</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="NORCADIAN_REPLICATOR_GRID">
      <BuildCost>4760</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>65</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="75" />
      </Bonuses>
    </Building>
    <Building Key="NORCADIAN_TSUNKATSE_ARENA">
      <BuildCost>2540</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="20" />
        <Bonus Type="Morale" Amount="2" />
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="NUMIRI_ARMAMENTS_DIVISION">
      <BuildCost>4270</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>125</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="NUUBARI_HOLOWORKFORCE">
      <BuildCost>2300</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>175</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="NYRIAN_SPECIAL_OPS_BRANCH">
      <BuildCost>2755</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>115</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentMilitarySabotage" Amount="10" />
        <Bonus Type="Research" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="OCAMPA_HYDROPONICS_PROGRAM">
      <BuildCost>1750</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="OCAMPA_TUNNEL_NETWORK">
      <BuildCost>1800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="10" />
        <Bonus Type="PercentGroundDefense" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="ORION_ORION_SYNDICATE">
      <BuildCost>6500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="40" />
        <Bonus Type="PercentTradeIncome" Amount="25" />
        <Bonus Type="PercentGeneralIntelligence" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="ORNARAN_REHABILITATION_CENTRES">
      <BuildCost>2215</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="3" />
        <Bonus Type="PercentIndustry" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="PAKLED_COLLECTION_ARCHIVE">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="PARADA_CLONE_BUNKER">
      <BuildCost>3360</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>95</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentMilitarySabotage" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="PARADA_SECURITY_DIVISION">
      <BuildCost>3540</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="QUARREN_MINISTRY_OF_HEALTH">
      <BuildCost>3290</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>55</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="-1" />
        <Bonus Type="PercentIndustry" Amount="50" />
        <Bonus Type="PercentRawMaterials" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="RAKHARI_MINISTRY_OF_JUSTICE">
      <BuildCost>2450</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="50" />
        <Bonus Type="Morale" Amount="-2" />
      </Bonuses>
    </Building>
    <Building Key="RAKOSAN_SECURITY_BUREAU">
      <BuildCost>3460</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>65</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="RAKOSAN_SURVEILLANCE_SYSTEM">
      <BuildCost>1750</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="6" />
      </Bonuses>
    </Building>
    <Building Key="RAMATIAN_MEDIATORS">
      <BuildCost>2750</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentExternalAffairs" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="RISAN_PLEASURE_DOME">
      <BuildCost>6700</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="RUTIAN_TRANSSPACE_SIMULATORS">
      <BuildCost>3255</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="250" />
      </Bonuses>
    </Building>
    <Building Key="SELAY_AQUATIC_FARMS">
      <BuildCost>2200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="SELAY_MUSTERING_BASE">
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="SHELIAK_BIOSPHERE_RESEARCH_CENTRE">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="SHELIAK_CORPORATE">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalAffairs" Amount="15" />
        <Bonus Type="Morale" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="SIKARIAN_ENERGY_RESEARCH_STATION">
      <BuildCost>4790</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="10" />
        <Bonus Type="Energy" Amount="300" />
      </Bonuses>
    </Building>
    <Building Key="SIKARIAN_KNOWLEDGE_LIBRARY">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>125</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="SKRREEAN_GEOLOGICAL_SURVEY">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="SKRREEAN_HOLY_SANCTUARY">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="SONA_SUBSPACE_STUDY_PANEL">
      <BuildCost>6785</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>175</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="SULIBAN_ORGANICS_LAB">
      <BuildCost>6250</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>95</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="10" />
        <Bonus Type="PercentGeneralIntelligence" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="TAKARAN_PHYSICS_COMPLEX">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="TAKARIAN_TREASURIES_OF_THE_BARON">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="TAK_TAK_ADVANCED_WEAPONS_LAB">
      <BuildCost>3470</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>90</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="5" />
        <Bonus Type="PercentWeaponsResearch" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="TALARIAN_CLAN_GUARD">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="35" />
        <Bonus Type="PercentGroundCombat" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="TALAXIAN_INTERSPECIES_COMMUNE">
      <BuildCost>5275</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>90</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalAffairs" Amount="10" />
        <Bonus Type="PercentBribeResistanceEmpireWide" Amount="10" />
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="TALOSIAN_INVESTIGATOR_GROUP">
      <BuildCost>2850</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="TAMARIAN_JALAD_STUDY_CENTRE">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="40" />
        <Bonus Type="Research" Amount="120" />
      </Bonuses>
    </Building>
    <Building Key="TAMARIAN_UZANIS_MONUMENT">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="TANUGAN_OUTPOST">
      <BuildCost>6250</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>175</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="TELLARITE_ENGINEERING_UNION">
      <BuildCost>5200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="150" />
      </Bonuses>
    </Building>
    <Building Key="TEPLAN_DEFIANCE_CELL">
      <BuildCost>2225</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="TEPLAN_WORKING_PARTY">
      <BuildCost>3890</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>115</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="100" />
        <Bonus Type="Morale" Amount="1" />
        <Bonus Type="PercentBioTechResearch" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="THOLIAN_ASSEMBLY">
      <BuildCost>2135</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="THOLIAN_METALLURGY_CENTRE">
      <BuildCost>3250</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>65</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentConstructionResearch" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="TILONIAN_NEURAL_CLINIC">
      <BuildCost>3290</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGeneralIntelligence" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="TLANI_BIOTECH_COMPLEX">
      <BuildCost>3280</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>95</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="TRABE_SHADOW_AGENTS">
      <BuildCost>3790</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentSabotage" Amount="5" />
        <Bonus Type="PercentPoliticalSabotage" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="TRILL_HOOBISHAN_BATHS">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="TRILL_RESEARCH_COMMITTEE">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>130</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="ULLIAN_PSYCHOHISTORICAL_ARCHIVE">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGeneralIntelligence" Amount="10" />
        <Bonus Type="PercentSabotage" Amount="10" />
        <Bonus Type="Research" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="VAADWAUR_WARGAMES_INSTITUTE">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>65</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="35" />
      </Bonuses>
    </Building>
    <Building Key="VENTAXIAN_LIBRARY_VAULTS">
      <BuildCost>9000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="VHNORI_SANCTUM_OF_EMANATION">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="VIDIIAN_SCIENCE_COMMISSION">
      <BuildCost>8900</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="10" />
        <Bonus Type="PercentBioTechResearch" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="VISSIAN_COGENITOR_FOUNDATION">
      <BuildCost>3170</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="5" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="VISSIAN_SCIENTIFIC_SURVEY">
      <BuildCost>4360</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>70</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentConstructionResearch" Amount="5" />
        <Bonus Type="PercentPropulsionResearch" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="VORGON_BLACK_MARKET">
      <BuildCost>2320</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="VORI_PSYCHOTROPIC_LAB">
      <BuildCost>5400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>90</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGeneralIntelligence" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="VORTA_COMMON_MARKET">
      <BuildCost>2575</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="25" />
        <Bonus Type="PercentFood" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="VULCAN_PROPULSION_LABORATORY">
      <BuildCost>7500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>130</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPropulsionResearch" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="VULCAN_SCIENCE_ACADEMY">
      <BuildCost>14500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>230</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="WADI_CASINO_HALLS">
      <BuildCost>3750</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
        <Bonus Type="PercentTotalCredits" Amount="75" />
      </Bonuses>
    </Building>
    <Building Key="XANTHAN_FLOATING_BAZAAR">
      <BuildCost>2250</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="20" />
        <Bonus Type="TradeRoutes" Amount="2" />
        <Bonus Type="PercentTotalCredits" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="XEPOLITE_FREE_TRADE_NETWORK">
      <BuildCost>2300</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="XINDI_COUNCIL">
      <BuildCost>4200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="75" />
        <Bonus Type="Morale" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="XYRILLIAN_HOLOHALL">
      <BuildCost>2400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="3" />
      </Bonuses>
    </Building>
    <Building Key="XYRILLIAN_ORGANICS_NURSERY">
      <BuildCost>2785</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="100" />
        <Bonus Type="PercentGrowthRate" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="YADERAN_QUADRITRONICS_LAB">
      <BuildCost>5490</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>110</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentComputerResearch" Amount="15" />
        <Bonus Type="PercentGroundCombat" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="YRIDIAN_INTELLIGENCE_SERVICE">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGeneralIntelligence" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="ZAHL_DILITHIUM_CRACKING_STATION">
      <BuildCost>1200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DILITHIUM_REFINERY</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>55</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="ZAHL_INSTITUTE_OF_TECHNOLOGY">
      <BuildCost>4690</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>175</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="ZAKDORN_MILITARY_ACADEMY">
      <BuildCost>8000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipExperience" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="ZAKDORN_SURPLUS_DEPOT">
      <BuildCost>3250</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>120</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentScrapping" Amount="90" />
      </Bonuses>
    </Building>
    <Building Key="ZALKONIAN_BIOELECTRONICS_GUILD">
      <BuildCost>2680</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>110</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="5" />
        <Bonus Type="PercentBioTechResearch" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="ZIBALIAN_EXHIBITION_HALL">
      <BuildCost>5450</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="75" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
  </Buildings>
  <Shipyards>
    <Shipyard Key="CARD_SHIPYARD_I">
      <BuildCost>100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>CARD_FLEETYARD_I</UpgradeOption>
        <UpgradeOption>DOM_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>FED_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>KLING_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>MINOR_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>ROM_SHIPYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>1</BuildSlots>
      <BuildEfficiency>0.3</BuildEfficiency>
      <MaxBuildTechLevel>4</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="CARD_SHIPYARD_II">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>2100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_I</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_I</Prerequisite>
          <Prerequisite>FED_SHIPYARD_I</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_I</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_I</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>DOM_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>FED_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>KLING_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>MINOR_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>ROM_SHIPYARD_III</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>2</BuildSlots>
      <BuildEfficiency>0.6</BuildEfficiency>
      <MaxBuildTechLevel>8</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="CARD_SHIPYARD_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>18500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_II</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_II</Prerequisite>
          <Prerequisite>FED_SHIPYARD_II</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_II</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_II</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_FLEETYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildEfficiency>0.9</BuildEfficiency>
      <MaxBuildTechLevel>12</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="CARD_FLEETYARD_I">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>8065</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>6</BuildSlots>
      <BuildEfficiency>1.1</BuildEfficiency>
    </Shipyard>
	    <Shipyard Key="CARD_FLEETYARD_II">
      <TechRequirements>
        <BioTech>11</BioTech>
        <Energy>11</Energy>
        <Computers>11</Computers>
        <Propulsion>11</Propulsion>
        <Construction>11</Construction>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>36135</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>220</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>6</BuildSlots>
      <BuildEfficiency>1.75</BuildEfficiency>
    </Shipyard>
    <Shipyard Key="DOM_SHIPYARD_I">
      <BuildCost>100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>DOM_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>FED_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>KLING_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>MINOR_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>ROM_SHIPYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>1</BuildSlots>
      <BuildEfficiency>0.3</BuildEfficiency>
      <MaxBuildTechLevel>4</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="DOM_SHIPYARD_II">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>2100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_I</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_I</Prerequisite>
          <Prerequisite>FED_SHIPYARD_I</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_I</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_I</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>DOM_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>FED_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>KLING_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>MINOR_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>ROM_SHIPYARD_III</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>2</BuildSlots>
      <BuildEfficiency>0.6</BuildEfficiency>
      <MaxBuildTechLevel>8</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="DOM_SHIPYARD_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>18500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_II</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_II</Prerequisite>
          <Prerequisite>FED_SHIPYARD_II</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_II</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_II</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_FLEETYARD</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildEfficiency>0.9</BuildEfficiency>
      <MaxBuildTechLevel>12</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="DOM_FLEETYARD">
      <TechRequirements>
        <BioTech>11</BioTech>
        <Energy>11</Energy>
        <Computers>11</Computers>
        <Propulsion>11</Propulsion>
        <Construction>11</Construction>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>36135</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>DOM_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>220</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>6</BuildSlots>
      <BuildEfficiency>1.5</BuildEfficiency>
    </Shipyard>
    <Shipyard Key="FED_SHIPYARD_I">
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>DOM_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>FED_SHIPYARD_II</UpgradeOption>
		<UpgradeOption>FED_FLEETYARD_I</UpgradeOption>
        <UpgradeOption>KLING_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>MINOR_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>ROM_SHIPYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>1</BuildSlots>
      <BuildSlotOutput>400</BuildSlotOutput>
      <BuildSlotEnergyCost>25</BuildSlotEnergyCost>
      <MaxBuildTechLevel>4</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="FED_SHIPYARD_II">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>2100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_I</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_I</Prerequisite>
          <Prerequisite>FED_SHIPYARD_I</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_I</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_I</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>DOM_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>FED_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>KLING_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>MINOR_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>ROM_SHIPYARD_III</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>2</BuildSlots>
      <BuildEfficiency>0.5</BuildEfficiency>
      <MaxBuildTechLevel>8</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="FED_SHIPYARD_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>18500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_II</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_II</Prerequisite>
          <Prerequisite>FED_SHIPYARD_II</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_II</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_II</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_FLEETYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildEfficiency>0.75</BuildEfficiency>
      <MaxBuildTechLevel>12</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="FED_FLEETYARD_I">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>7000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>110</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>6</BuildSlots>
      <BuildEfficiency>1</BuildEfficiency>
    </Shipyard>
    <Shipyard Key="FED_FLEETYARD_II">
      <TechRequirements>
        <BioTech>11</BioTech>
        <Energy>11</Energy>
        <Computers>11</Computers>
        <Propulsion>11</Propulsion>
        <Construction>11</Construction>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>36315</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>220</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>6</BuildSlots>
      <BuildEfficiency>1.5</BuildEfficiency>
    </Shipyard>
    <Shipyard Key="KLING_SHIPYARD_I">
      <BuildCost>100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>DOM_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>FED_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>KLING_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>MINOR_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>ROM_SHIPYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>1</BuildSlots>
      <BuildEfficiency>0.3</BuildEfficiency>
      <MaxBuildTechLevel>4</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="KLING_SHIPYARD_II">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>2100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_I</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_I</Prerequisite>
          <Prerequisite>FED_SHIPYARD_I</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_I</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_I</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>DOM_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>FED_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>KLING_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>MINOR_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>ROM_SHIPYARD_III</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>2</BuildSlots>
      <BuildEfficiency>0.6</BuildEfficiency>
      <MaxBuildTechLevel>8</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="KLING_SHIPYARD_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>16500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_II</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_II</Prerequisite>
          <Prerequisite>FED_SHIPYARD_II</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_II</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_II</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_FLEETYARD</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildEfficiency>0.8</BuildEfficiency>
      <MaxBuildTechLevel>12</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="KLING_FLEETYARD">
      <TechRequirements>
        <BioTech>11</BioTech>
        <Energy>11</Energy>
        <Computers>11</Computers>
        <Propulsion>11</Propulsion>
        <Construction>11</Construction>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>36135</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>KLING_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>KLING_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>220</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>6</BuildSlots>
      <BuildEfficiency>1.25</BuildEfficiency>
    </Shipyard>
    <Shipyard Key="ROM_SHIPYARD_I">
      <BuildCost>100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>DOM_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>FED_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>KLING_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>MINOR_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>ROM_SHIPYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>1</BuildSlots>
      <BuildEfficiency>0.25</BuildEfficiency>
      <MaxBuildTechLevel>4</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="ROM_SHIPYARD_II">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>2100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_I</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_I</Prerequisite>
          <Prerequisite>FED_SHIPYARD_I</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_I</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_I</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>DOM_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>FED_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>KLING_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>MINOR_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>ROM_SHIPYARD_III</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>2</BuildSlots>
      <BuildEfficiency>0.5</BuildEfficiency>
      <MaxBuildTechLevel>8</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="ROM_SHIPYARD_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>18500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_II</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_II</Prerequisite>
          <Prerequisite>FED_SHIPYARD_II</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_II</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_II</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_FLEETYARD</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildEfficiency>0.75</BuildEfficiency>
      <MaxBuildTechLevel>12</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="ROM_FLEETYARD">
      <TechRequirements>
        <BioTech>11</BioTech>
        <Energy>11</Energy>
        <Computers>11</Computers>
        <Propulsion>11</Propulsion>
        <Construction>11</Construction>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>36315</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ROM_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>220</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>6</BuildSlots>
      <BuildEfficiency>1.25</BuildEfficiency>
    </Shipyard>
    <Shipyard Key="MINOR_SHIPYARD_I">
      <BuildCost>75</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>DOM_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>FED_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>KLING_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>MINOR_SHIPYARD_II</UpgradeOption>
        <UpgradeOption>ROM_SHIPYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>1</BuildSlots>
      <BuildEfficiency>0.25</BuildEfficiency>
      <MaxBuildTechLevel>4</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="MINOR_SHIPYARD_II">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>1750</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_I</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_I</Prerequisite>
          <Prerequisite>FED_SHIPYARD_I</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_I</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_I</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>DOM_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>FED_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>KLING_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>MINOR_SHIPYARD_III</UpgradeOption>
        <UpgradeOption>ROM_SHIPYARD_III</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>45</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>2</BuildSlots>
      <BuildEfficiency>0.5</BuildEfficiency>
      <MaxBuildTechLevel>8</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="MINOR_SHIPYARD_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>11000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_II</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_II</Prerequisite>
          <Prerequisite>FED_SHIPYARD_II</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_II</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_II</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_II</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildEfficiency>0.75</BuildEfficiency>
      <MaxBuildTechLevel>11</MaxBuildTechLevel>
    </Shipyard>
    <Shipyard Key="AXANAR_SHIPYARDS_OF_AXANAR">
      <BuildCost>17500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_III</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_III</Prerequisite>
          <Prerequisite>FED_SHIPYARD_III</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_III</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_III</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>6</BuildSlots>
      <BuildEfficiency>1.35</BuildEfficiency>
    </Shipyard>
    <Shipyard Key="CORIDAN_SHIPYARD">
      <BuildCost>16250</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_III</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_III</Prerequisite>
          <Prerequisite>FED_SHIPYARD_III</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_III</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_III</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>140</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>6</BuildSlots>
      <BuildEfficiency>1.3</BuildEfficiency>
    </Shipyard>
    <Shipyard Key="KAZON_SHIPYARD">
      <BuildCost>15000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_III</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_III</Prerequisite>
          <Prerequisite>FED_SHIPYARD_III</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_III</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_III</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>125</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>6</BuildSlots>
      <BuildEfficiency>1.25</BuildEfficiency>
    </Shipyard>
    <Shipyard Key="TELLARITE_STARSHIP_CONSTRUCTION_COMPLEX">
      <BuildCost>19000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_III</Prerequisite>
          <Prerequisite>DOM_SHIPYARD_III</Prerequisite>
          <Prerequisite>FED_SHIPYARD_III</Prerequisite>
          <Prerequisite>KLING_SHIPYARD_III</Prerequisite>
          <Prerequisite>MINOR_SHIPYARD_III</Prerequisite>
          <Prerequisite>ROM_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>DOM_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>FED_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>KLING_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_III</ObsoletedItem>
        <ObsoletedItem>ROM_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>160</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>6</BuildSlots>
      <BuildEfficiency>1.4</BuildEfficiency>
    </Shipyard>
  </Shipyards>
  <SpaceStations>
    <SpaceStation Key="CARD_OUTPOST_I">
      <BuildCost>1000</BuildCost>
      <RawMaterials>150</RawMaterials>
      <MaintenanceCost>40</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_OUTPOST_II</UpgradeOption>
        <UpgradeOption>CARD_STARBASE_I</UpgradeOption>
        <UpgradeOption>CARD_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScienceAbility>2%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>150</HullStrength>
      <ShieldStrength>300</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="9" Damage="18" Refire="30" />
      <TorpedoType Count="5" Damage="25" />
      <RepairSlots>1</RepairSlots>
      <RepairCapacity>25</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="CARD_OUTPOST_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3500</BuildCost>
      <RawMaterials>225</RawMaterials>
      <MaintenanceCost>40</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_STARBASE_I</UpgradeOption>
        <UpgradeOption>CARD_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>480</Crew>
      <ScienceAbility>1%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>210</HullStrength>
      <ShieldStrength>660</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="11" Damage="34" Refire="25" />
      <TorpedoType Count="5" Damage="32" />
      <RepairSlots>2</RepairSlots>
      <RepairCapacity>35</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="CARD_STARBASE_I">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>400</RawMaterials>
      <MaintenanceCost>90</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_OUTPOST_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>CARD_OUTPOST_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>2150</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>8</SensorRange>
      <HullStrength>400</HullStrength>
      <ShieldStrength>1390</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="16" Damage="55" Refire="32" />
      <TorpedoType Count="7" Damage="48" />
      <RepairSlots>4</RepairSlots>
      <RepairCapacity>55</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="CARD_STARBASE_II">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>35000</BuildCost>
      <RawMaterials>500</RawMaterials>
      <MaintenanceCost>170</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_STARBASE_I</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_OUTPOST_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>CARD_OUTPOST_II</ObsoletedItem>
        <ObsoletedItem>CARD_STARBASE_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>5000</Crew>
      <ScienceAbility>12%</ScienceAbility>
      <ScanPower>7</ScanPower>
      <SensorRange>9</SensorRange>
      <HullStrength>710</HullStrength>
      <ShieldStrength>3350</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="25" Damage="122" Refire="94" />
      <TorpedoType Count="12" Damage="108" />
      <RepairSlots>8</RepairSlots>
      <RepairCapacity>98</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="CARD_SCIENCE_STATION">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>300</RawMaterials>
      <MaintenanceCost>60</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>200</Crew>
      <ScienceAbility>65%</ScienceAbility>
      <ScanPower>7</ScanPower>
      <SensorRange>6</SensorRange>
      <HullStrength>240</HullStrength>
      <ShieldStrength>350</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <BeamType Count="3" Damage="44" Refire="41" />
      <TorpedoType Count="3" Damage="42" />
      <RepairSlots>1</RepairSlots>
      <RepairCapacity>25</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="DOM_OUTPOST_I">
      <BuildCost>1000</BuildCost>
      <RawMaterials>165</RawMaterials>
      <MaintenanceCost>42</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_OUTPOST_II</UpgradeOption>
        <UpgradeOption>DOM_STARBASE_I</UpgradeOption>
        <UpgradeOption>DOM_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScienceAbility>2%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>110</HullStrength>
      <ShieldStrength>353</ShieldStrength>
      <ShieldRecharge>21%</ShieldRecharge>
      <BeamType Count="10" Damage="23" Refire="35" />
      <TorpedoType Count="5" Damage="26" />
      <RepairSlots>1</RepairSlots>
      <RepairCapacity>25</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="DOM_OUTPOST_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3500</BuildCost>
      <RawMaterials>189</RawMaterials>
      <MaintenanceCost>42</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_STARBASE_I</UpgradeOption>
        <UpgradeOption>DOM_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>480</Crew>
      <ScienceAbility>2%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>154</HullStrength>
      <ShieldStrength>678</ShieldStrength>
      <ShieldRecharge>21%</ShieldRecharge>
      <BeamType Count="13" Damage="42" Refire="35" />
      <TorpedoType Count="6" Damage="37" />
      <RepairSlots>2</RepairSlots>
      <RepairCapacity>35</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="DOM_STARBASE_I">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>440</RawMaterials>
      <MaintenanceCost>95</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_OUTPOST_I</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>DOM_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>DOM_OUTPOST_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>2150</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>7</SensorRange>
      <HullStrength>210</HullStrength>
      <ShieldStrength>1680</ShieldStrength>
      <ShieldRecharge>21%</ShieldRecharge>
      <BeamType Count="18" Damage="69" Refire="83" />
      <TorpedoType Count="7" Damage="56" />
      <RepairSlots>4</RepairSlots>
      <RepairCapacity>55</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="DOM_STARBASE_II">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>35000</BuildCost>
      <RawMaterials>550</RawMaterials>
      <MaintenanceCost>180</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_OUTPOST_I</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_STARBASE_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>DOM_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>DOM_OUTPOST_II</ObsoletedItem>
        <ObsoletedItem>DOM_STARBASE_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>5000</Crew>
      <ScienceAbility>12%</ScienceAbility>
      <ScanPower>8</ScanPower>
      <SensorRange>8</SensorRange>
      <HullStrength>400</HullStrength>
      <ShieldStrength>3810</ShieldStrength>
      <ShieldRecharge>21%</ShieldRecharge>
      <BeamType Count="28" Damage="153" Refire="83" />
      <TorpedoType Count="13" Damage="128" />
      <RepairSlots>8</RepairSlots>
      <RepairCapacity>98</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="DOM_SCIENCE_STATION">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>330</RawMaterials>
      <MaintenanceCost>64</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>200</Crew>
      <ScienceAbility>65%</ScienceAbility>
      <ScanPower>8</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>420</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="3" Damage="0" Refire="0" />
      <TorpedoType Count="3" Damage="0" />
      <RepairSlots>1</RepairSlots>
      <RepairCapacity>25</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="FED_OUTPOST_I">
      <BuildCost>1000</BuildCost>
      <RawMaterials>172</RawMaterials>
      <MaintenanceCost>48</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_OUTPOST_II</UpgradeOption>
        <UpgradeOption>FED_STARBASE_I</UpgradeOption>
        <UpgradeOption>FED_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScienceAbility>3%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>110</HullStrength>
      <ShieldStrength>420</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="8" Damage="15" Refire="25" />
      <TorpedoType Count="6" Damage="28" />
      <RepairSlots>1</RepairSlots>
      <RepairCapacity>25</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="FED_OUTPOST_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3500</BuildCost>
      <RawMaterials>260</RawMaterials>
      <MaintenanceCost>48</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_STARBASE_I</UpgradeOption>
        <UpgradeOption>FED_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>480</Crew>
      <ScienceAbility>4%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>154</HullStrength>
      <ShieldStrength>924</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="10" Damage="28" Refire="25" />
      <TorpedoType Count="6" Damage="40" />
      <RepairSlots>2</RepairSlots>
      <RepairCapacity>35</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="FED_STARBASE_I">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>460</RawMaterials>
      <MaintenanceCost>98</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_OUTPOST_I</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>FED_OUTPOST_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>2150</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>7</SensorRange>
      <HullStrength>220</HullStrength>
      <ShieldStrength>1740</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="14" Damage="46" Refire="25" />
      <TorpedoType Count="8" Damage="60" />
      <RepairSlots>4</RepairSlots>
      <RepairCapacity>55</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="FED_STARBASE_II">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>35000</BuildCost>
      <RawMaterials>575</RawMaterials>
      <MaintenanceCost>188</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_OUTPOST_I</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_STARBASE_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>FED_OUTPOST_II</ObsoletedItem>
        <ObsoletedItem>FED_STARBASE_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>5000</Crew>
      <ScienceAbility>12%</ScienceAbility>
      <ScanPower>8</ScanPower>
      <SensorRange>8</SensorRange>
      <HullStrength>420</HullStrength>
      <ShieldStrength>4010</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="22" Damage="102" Refire="25" />
      <TorpedoType Count="14" Damage="135" />
      <RepairSlots>8</RepairSlots>
      <RepairCapacity>95</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="FED_SCIENCE_STATION">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>345</RawMaterials>
      <MaintenanceCost>68</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>200</Crew>
      <ScienceAbility>65%</ScienceAbility>
      <ScanPower>8</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>150</HullStrength>
      <ShieldStrength>460</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="2" Damage="26" Refire="41" />
      <TorpedoType Count="3" Damage="36" />
      <RepairSlots>1</RepairSlots>
      <RepairCapacity>25</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="KLING_OUTPOST_I">
      <BuildCost>1000</BuildCost>
      <RawMaterials>138</RawMaterials>
      <MaintenanceCost>38</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_OUTPOST_II</UpgradeOption>
        <UpgradeOption>KLING_STARBASE_I</UpgradeOption>
        <UpgradeOption>KLING_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScienceAbility>1%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>320</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="10" Damage="20" Refire="100" />
      <TorpedoType Count="7" Damage="35" />
      <RepairSlots>1</RepairSlots>
      <RepairCapacity>25</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="KLING_OUTPOST_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3500</BuildCost>
      <RawMaterials>215</RawMaterials>
      <MaintenanceCost>38</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_STARBASE_I</UpgradeOption>
        <UpgradeOption>KLING_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>480</Crew>
      <ScienceAbility>1%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>140</HullStrength>
      <ShieldStrength>706</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="12" Damage="37" Refire="100" />
      <TorpedoType Count="7" Damage="50" />
      <RepairSlots>2</RepairSlots>
      <RepairCapacity>35</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="KLING_STARBASE_I">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>12000</BuildCost>
      <RawMaterials>475</RawMaterials>
      <MaintenanceCost>82</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>KLING_OUTPOST_I</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>KLING_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>KLING_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>KLING_OUTPOST_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>3000</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>7</SensorRange>
      <HullStrength>280</HullStrength>
      <ShieldStrength>2100</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="17" Damage="61" Refire="32" />
      <TorpedoType Count="10" Damage="75" />
      <RepairSlots>4</RepairSlots>
      <RepairCapacity>65</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="KLING_STARBASE_II">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>35000</BuildCost>
      <RawMaterials>546</RawMaterials>
      <MaintenanceCost>150</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>KLING_OUTPOST_I</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>KLING_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>KLING_STARBASE_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>KLING_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>KLING_OUTPOST_II</ObsoletedItem>
        <ObsoletedItem>KLING_STARBASE_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>5000</Crew>
      <ScienceAbility>9%</ScienceAbility>
      <ScanPower>7</ScanPower>
      <SensorRange>9</SensorRange>
      <HullStrength>350</HullStrength>
      <ShieldStrength>3500</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="26" Damage="136" Refire="29" />
      <TorpedoType Count="17" Damage="168" />
      <RepairSlots>8</RepairSlots>
      <RepairCapacity>95</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="KLING_SCIENCE_STATION">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>285</RawMaterials>
      <MaintenanceCost>55</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>200</Crew>
      <ScienceAbility>65%</ScienceAbility>
      <ScanPower>7</ScanPower>
      <SensorRange>6</SensorRange>
      <HullStrength>140</HullStrength>
      <ShieldStrength>390</ShieldStrength>
      <ShieldRecharge>17%</ShieldRecharge>
      <BeamType Count="4" Damage="36" Refire="100" />
      <TorpedoType Count="5" Damage="51" />
      <RepairSlots>1</RepairSlots>
      <RepairCapacity>25</RepairCapacity>
    </SpaceStation>	
    <SpaceStation Key="ROM_OUTPOST_I">
      <BuildCost>1000</BuildCost>
      <RawMaterials>158</RawMaterials>
      <MaintenanceCost>44</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_OUTPOST_II</UpgradeOption>
        <UpgradeOption>ROM_STARBASE_I</UpgradeOption>
        <UpgradeOption>ROM_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScienceAbility>2%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>345</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="9" Damage="19" Refire="34" />
      <TorpedoType Count="7" Damage="41" />
      <RepairSlots>1</RepairSlots>
      <RepairCapacity>25</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="ROM_OUTPOST_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3500</BuildCost>
      <RawMaterials>235</RawMaterials>
      <MaintenanceCost>44</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_STARBASE_I</UpgradeOption>
        <UpgradeOption>ROM_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>480</Crew>
      <ScienceAbility>3%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>140</HullStrength>
      <ShieldStrength>759</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="11" Damage="35" Refire="33" />
      <TorpedoType Count="7" Damage="58" />
      <RepairSlots>2</RepairSlots>
      <RepairCapacity>35</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="ROM_STARBASE_I">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>420</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_OUTPOST_I</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ROM_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>ROM_OUTPOST_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>2150</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>7</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>1620</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="16" Damage="58" Refire="32" />
      <TorpedoType Count="9" Damage="88" />
      <RepairSlots>4</RepairSlots>
      <RepairCapacity>55</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="ROM_STARBASE_II">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>20000</BuildCost>
      <RawMaterials>525</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_OUTPOST_I</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_STARBASE_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ROM_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>ROM_OUTPOST_II</ObsoletedItem>
        <ObsoletedItem>ROM_STARBASE_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>3000</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>8</ScanPower>
      <SensorRange>8</SensorRange>
      <HullStrength>300</HullStrength>
      <ShieldStrength>2370</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="25" Damage="129" Refire="25" />
      <TorpedoType Count="16" Damage="197" />
      <RepairSlots>6</RepairSlots>
      <RepairCapacity>65</RepairCapacity>
    </SpaceStation>
    <SpaceStation Key="ROM_SCIENCE_STATION">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>315</RawMaterials>
      <MaintenanceCost>64</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>200</Crew>
      <ScienceAbility>65%</ScienceAbility>
      <ScanPower>8</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>150</HullStrength>
      <ShieldStrength>410</ShieldStrength>
      <ShieldRecharge>11%</ShieldRecharge>
      <BeamType Count="3" Damage="33" Refire="100" />
      <TorpedoType Count="3" Damage="53" />
      <RepairSlots>1</RepairSlots>
      <RepairCapacity>25</RepairCapacity>
    </SpaceStation>
  </SpaceStations>
  <Ships>
    <Ship Key="CARD_COLONY_SHIP_I">
      <BuildCost>1020</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>20</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_COLONY_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>20</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>60</ShieldStrength>
	  <ShieldRecharge>15%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>Kureal</ClassName>
      <Dilithium>1</Dilithium>
      <Range>9</Range>
      <Speed>2</Speed>
      <FuelReserve>3</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
    </Ship>
    <Ship Key="CARD_COLONY_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>2840</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>24</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_COLONY_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_COLONY_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>210</ShieldStrength>
	  <ShieldRecharge>15%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>Ranol</ClassName>
      <Dilithium>1</Dilithium>
      <Range>16</Range>
      <Speed>3</Speed>
      <FuelReserve>5</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>100</WorkCapacity>
    </Ship>
    <Ship Key="CARD_COLONY_SHIP_III">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Propulsion>8</Propulsion>
        <Construction>8</Construction>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>5820</BuildCost>
      <RawMaterials>60</RawMaterials>
      <MaintenanceCost>38</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_COLONY_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>320</HullStrength>
      <ShieldStrength>660</ShieldStrength>
	  <ShieldRecharge>18%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>Komal</ClassName>
      <Dilithium>1</Dilithium>
      <Range>19</Range>
      <Speed>3</Speed>
      <FuelReserve>12</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>150</WorkCapacity>
    </Ship>
    <Ship Key="CARD_TRANSPORT_I">
      <BuildCost>980</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>22</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>60</ShieldStrength>
	  <ShieldRecharge>15%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Ravinok</ClassName>
      <Dilithium>1</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>3</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
    </Ship>
    <Ship Key="CARD_TRANSPORT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>2680</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>26</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_TRANSPORT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>330</ShieldStrength>
	  <ShieldRecharge>13%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Toran</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>2</Speed>
      <FuelReserve>5</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>100</WorkCapacity>
    </Ship>
    <Ship Key="CARD_TRANSPORT_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>5020</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>36</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_TRANSPORT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>380</HullStrength>
      <ShieldStrength>480</ShieldStrength>
      <ShieldRecharge>17%</ShieldRecharge>
      <BeamType Count="4" Damage="40" Refire="75" />
      <TorpedoType Count="2" Damage="60" />
      <ShipType>Transport</ShipType>
      <ClassName>Bok'Nor</ClassName>
      <Dilithium>1</Dilithium>
      <Range>16</Range>
      <Speed>3</Speed>
      <FuelReserve>8</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>150</WorkCapacity>
    </Ship>
    <Ship Key="CARD_CONSTRUCTION_SHIP">
      <BuildCost>850</BuildCost>
      <RawMaterials>130</RawMaterials>
      <MaintenanceCost>16</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>45</Crew>
      <ScienceAbility>1%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>81</HullStrength>
      <ShieldStrength>64</ShieldStrength>
      <ShieldRecharge>27%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>Damar</ClassName>
      <Dilithium>1</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>60</WorkCapacity>
    </Ship>
    <Ship Key="CARD_TRIAGE_CRUISER">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>2660</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>46</MaintenanceCost>
      <PopulationHealth>15</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>240</HullStrength>
      <ShieldStrength>410</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <ShipType>Medical</ShipType>
      <ClassName>Kivirok</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>3</Speed>
      <FuelReserve>5</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>5</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_SURVEY_SHIP_I">
      <BuildCost>650</BuildCost>
      <RawMaterials>20</RawMaterials>
      <MaintenanceCost>20</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_SURVEY_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>75</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <BeamType Count="2" Damage="5" Refire="84" />
      <TorpedoType Count="2" Damage="10" />
      <ShipType>Science</ShipType>
      <ClassName>Nerevok</ClassName>
      <Dilithium>1</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>6</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_SURVEY_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>2640</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>24</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_SURVEY_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>75</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>350</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="3" Damage="20" Refire="85" />
      <TorpedoType Count="2" Damage="38" />
      <ShipType>Science</ShipType>
      <ClassName>Kakor</ClassName>
      <Dilithium>1</Dilithium>
      <Range>13</Range>
      <Speed>3</Speed>
      <FuelReserve>8</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_SURVEY_SHIP_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>8680</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>38</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SURVEY_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>75</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>7</SensorRange>
      <HullStrength>410</HullStrength>
      <ShieldStrength>830</ShieldStrength>
      <ShieldRecharge>17%</ShieldRecharge>
      <BeamType Count="5" Damage="48" Refire="84" />
      <TorpedoType Count="2" Damage="84" />
      <ShipType>Science</ShipType>
      <ClassName>Praxon</ClassName>
      <Dilithium>1</Dilithium>
      <Range>15</Range>
      <Speed>4</Speed>
      <FuelReserve>12</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_SCOUT_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2680</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>48</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_SCOUT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>150</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="4" Damage="8" Refire="86" />
      <TorpedoType Count="2" Damage="14" />
      <ShipType>Scout</ShipType>
      <ClassName>Drexoran</ClassName>
      <Dilithium>1</Dilithium>
      <Range>9</Range>
      <Speed>3</Speed>
      <FuelReserve>6</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_SCOUT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>5575</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>76</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_HEAVY_SCOUT</UpgradeOption>
      </UpgradeOptions>
      <Crew>180</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>220</HullStrength>
      <ShieldStrength>430</ShieldStrength>
      <ShieldRecharge>17%</ShieldRecharge>
      <BeamType Count="4" Damage="20" Refire="86" />
      <TorpedoType Count="2" Damage="38" />
      <ShipType>Scout</ShipType>
      <ClassName>Komax</ClassName>
      <Dilithium>1</Dilithium>
      <Range>17</Range>
      <Speed>3</Speed>
      <FuelReserve>8</FuelReserve>
      <InterceptAbility>25%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_HEAVY_SCOUT">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>15350</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>92</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SCOUT_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>160</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>7</SensorRange>
      <HullStrength>430</HullStrength>
      <ShieldStrength>900</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="6" Damage="52" Refire="84" />
      <TorpedoType Count="3" Damage="84" />
      <ShipType>Scout</ShipType>
      <ClassName>Tra'Kor</ClassName>
      <Dilithium>1</Dilithium>
      <Range>22</Range>
      <Speed>4</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>30%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_DESTROYER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>48</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>120</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="4" Damage="6" Refire="86" />
      <TorpedoType Count="3" Damage="14" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Trager</ClassName>
      <Dilithium>1</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>6</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_DESTROYER_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>4020</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>58</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_DESTROYER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>180</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>400</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <BeamType Count="4" Damage="22" Refire="84" />
      <TorpedoType Count="3" Damage="40" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Hideki</ClassName>
      <Dilithium>1</Dilithium>
      <Range>10</Range>
      <Speed>3</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_DESTROYER_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Propulsion>7</Propulsion>
        <Construction>7</Construction>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>6550</BuildCost>
      <RawMaterials>100</RawMaterials>
      <MaintenanceCost>62</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>300</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>390</HullStrength>
      <ShieldStrength>810</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="5" Damage="38" Refire="80" />
      <TorpedoType Count="3" Damage="72" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Hideki</ClassName>
      <Dilithium>1</Dilithium>
      <Range>15</Range>
      <Speed>4</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>12%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_HEAVY_DESTROYER_I">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6680</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>74</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_HEAVY_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>350</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>210</HullStrength>
      <ShieldStrength>440</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="5" Damage="26" Refire="82" />
      <TorpedoType Count="3" Damage="44" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Koronek</ClassName>
      <Dilithium>1</Dilithium>
      <Range>11</Range>
      <Speed>4</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>14%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_HEAVY_DESTROYER_II">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>10010</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>76</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>340</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>430</HullStrength>
      <ShieldStrength>1240</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="7" Damage="60" Refire="84" />
      <TorpedoType Count="4" Damage="94" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Jurek</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>4</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>18%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>880</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>52</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>110</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>17%</ShieldRecharge>
      <BeamType Count="5" Damage="6" Refire="83" />
      <TorpedoType Count="4" Damage="16" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Kraxon</ClassName>
      <Dilithium>1</Dilithium>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>8</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_CRUISER_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3860</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>64</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>350</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>220</HullStrength>
      <ShieldStrength>480</ShieldStrength>
      <ShieldRecharge>17%</ShieldRecharge>
      <BeamType Count="5" Damage="25" Refire="81" />
      <TorpedoType Count="4" Damage="44" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Tekoran</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>2</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>4%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_CRUISER_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Propulsion>7</Propulsion>
        <Construction>7</Construction>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>8650</BuildCost>
      <RawMaterials>110</RawMaterials>
      <MaintenanceCost>74</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_CRUISER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>440</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>400</HullStrength>
      <ShieldStrength>910</ShieldStrength>
      <ShieldRecharge>17%</ShieldRecharge>
      <BeamType Count="5" Damage="43" Refire="85" />
      <TorpedoType Count="4" Damage="78" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Kirol</ClassName>
      <Dilithium>1</Dilithium>
      <Range>17</Range>
      <Speed>3</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>8%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_CRUISER_IV">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>17415</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>86</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_CRUISER_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>600</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>500</HullStrength>
      <ShieldStrength>1390</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="5" Damage="52" Refire="86" />
      <TorpedoType Count="4" Damage="97" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Galor</ClassName>
      <Dilithium>1</Dilithium>
      <Range>18</Range>
      <Speed>5</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_HEAVY_CRUISER_I">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>8420</BuildCost>
      <RawMaterials>130</RawMaterials>
      <MaintenanceCost>98</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_HEAVY_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>520</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>3</ScanPower>
	  <SensorRange>4</SensorRange>
      <HullStrength>400</HullStrength>
      <ShieldStrength>780</ShieldStrength>
      <ShieldRecharge>17%</ShieldRecharge>
      <BeamType Count="6" Damage="37" Refire="84" />
      <TorpedoType Count="4" Damage="67" />
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>Irkon</ClassName>
      <Dilithium>1</Dilithium>
      <Range>16</Range>
      <Speed>3</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>8%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_HEAVY_CRUISER_II">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Energy>10</Energy>
        <Computers>10</Computers>
        <Propulsion>10</Propulsion>
        <Construction>10</Construction>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>21690</BuildCost>
      <RawMaterials>160</RawMaterials>
      <MaintenanceCost>111</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>720</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>570</HullStrength>
      <ShieldStrength>1580</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="8" Damage="59" Refire="0" />
      <TorpedoType Count="4" Damage="101" />
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>Keldon</ClassName>
      <Dilithium>1</Dilithium>
      <Range>18</Range>
      <Speed>4</Speed>
      <FuelReserve>16</FuelReserve>
      <InterceptAbility>4%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_DREADNOUGHT_I">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>9555</BuildCost>
      <RawMaterials>170</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_DREADNOUGHT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>840</Crew>
      <ScienceAbility>20%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>380</HullStrength>
      <ShieldStrength>680</ShieldStrength>
      <ShieldRecharge>19%</ShieldRecharge>
      <BeamType Count="7" Damage="35" Refire="88" />
      <TorpedoType Count="4" Damage="50" />
      <ShipType>Command</ShipType>
      <ClassName>Monak</ClassName>
      <Dilithium>1</Dilithium>
      <Range>15</Range>
      <Speed>3</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>15%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_DREADNOUGHT_II">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Propulsion>8</Propulsion>
        <Construction>8</Construction>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>14190</BuildCost>
      <RawMaterials>180</RawMaterials>
      <MaintenanceCost>116</MaintenanceCost>
      <PopulationHealth>5</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_DREADNOUGHT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>990</Crew>
      <ScienceAbility>20%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>420</HullStrength>
      <ShieldStrength>1250</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="8" Damage="48" Refire="84" />
      <TorpedoType Count="4" Damage="90" />
      <ShipType>Command</ShipType>
      <ClassName>Koranak</ClassName>
      <Dilithium>1</Dilithium>
      <Range>18</Range>
      <Speed>3</Speed>
      <FuelReserve>18</FuelReserve>
      <InterceptAbility>15%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="CARD_DREADNOUGHT_III">
      <TechRequirements>
        <BioTech>12</BioTech>
        <Energy>12</Energy>
        <Computers>12</Computers>
        <Propulsion>12</Propulsion>
        <Construction>12</Construction>
        <Weapons>12</Weapons>
      </TechRequirements>
      <BuildCost>21660</BuildCost>
      <RawMaterials>300</RawMaterials>
      <MaintenanceCost>128</MaintenanceCost>
      <PopulationHealth>5</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_DREADNOUGHT_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>2200</Crew>
      <ScienceAbility>20%</ScienceAbility>
      <ScanPower>6</ScanPower>
      <SensorRange>7</SensorRange>
      <HullStrength>640</HullStrength>
      <ShieldStrength>1730</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="8" Damage="75" Refire="85" />
      <TorpedoType Count="4" Damage="120" />
      <ShipType>Command</ShipType>
      <ClassName>Ranor</ClassName>
      <Dilithium>1</Dilithium>
      <Range>28</Range>
      <Speed>4</Speed>
      <FuelReserve>24</FuelReserve>
      <InterceptAbility>15%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>6</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_COLONY_SHIP_I">
	  <TechRequirements>
        <BioTech>0</BioTech>
        <Energy>0</Energy>
        <Computers>0</Computers>
        <Propulsion>0</Propulsion>
        <Construction>0</Construction>
        <Weapons>0</Weapons>
      </TechRequirements>
      <BuildCost>1240</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_COLONY_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>20</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>70</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
	  <ShipType>Colony</ShipType>
      <ClassName>Gecko</ClassName>
      <Dilithium>1</Dilithium>
      <Range>10</Range>
      <Speed>3</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
    </Ship>
    <Ship Key="DOM_COLONY_SHIP_II">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Propulsion>7</Propulsion>
        <Construction>7</Construction>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>5020</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>40</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_COLONY_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>30</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>670</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>Salamander</ClassName>
      <Dilithium>1</Dilithium>
      <Range>21</Range>
      <Speed>4</Speed>
      <FuelReserve>9</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>150</WorkCapacity>
    </Ship>
    <Ship Key="DOM_TRANSPORT_I">
      <BuildCost>920</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>22</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>70</HullStrength>
      <ShieldStrength>90</ShieldStrength>
	  <ShieldRecharge>13%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Storm</ClassName>
      <Dilithium>1</Dilithium>
      <Range>8</Range>
      <Speed>2</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
    </Ship>
    <Ship Key="DOM_TRANSPORT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3010</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>24</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_TRANSPORT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>130</HullStrength>
      <ShieldStrength>400</ShieldStrength>
	  <ShieldRecharge>13%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Tempest</ClassName>
      <Dilithium>1</Dilithium>
      <Range>16</Range>
      <Speed>3</Speed>
      <FuelReserve>6</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>100</WorkCapacity>
    </Ship>
    <Ship Key="DOM_TRANSPORT_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>5080</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>34</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_TRANSPORT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>210</HullStrength>
      <ShieldStrength>600</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
	  <BeamType Count="4" Damage="69" Refire="68" />
      <TorpedoType Count="2" Damage="80" />
      <ShipType>Transport</ShipType>
      <ClassName>Typhoon</ClassName>
      <Dilithium>1</Dilithium>
      <Range>20</Range>
      <Speed>4</Speed>
      <FuelReserve>10</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>150</WorkCapacity>
    </Ship>
    <Ship Key="DOM_CONSTRUCTION_SHIP">
      <BuildCost>950</BuildCost>
      <RawMaterials>163</RawMaterials>
      <MaintenanceCost>22</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>60</Crew>
      <ScienceAbility>1%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>60</HullStrength>
      <ShieldStrength>75</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>Asp</ClassName>
      <Dilithium>1</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>1</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <WorkCapacity>55</WorkCapacity>
    </Ship>
    <Ship Key="DOM_PROBE_SHIP_I">
      <BuildCost>620</BuildCost>
      <RawMaterials>20</RawMaterials>
      <MaintenanceCost>20</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_PROBE_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>60</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>130</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
	  <BeamType Count="3" Damage="12" Refire="85" />
      <TorpedoType Count="2" Damage="10" />
      <ShipType>Science</ShipType>
      <ClassName>Serpent</ClassName>
      <Dilithium>1</Dilithium>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>6</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_PROBE_SHIP_II">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>3880</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>24</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>60</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>7</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>410</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
	  <BeamType Count="6" Damage="42" Refire="83" />
      <TorpedoType Count="2" Damage="62" />
      <ShipType>Science</ShipType>
      <ClassName>Viper</ClassName>
      <Dilithium>1</Dilithium>
      <Range>16</Range>
      <Speed>4</Speed>
      <FuelReserve>8</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_SCOUT_I">
      <BuildCost>2840</BuildCost>
	  <RawMaterials>50</RawMaterials>
      <MaintenanceCost>50</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_SCOUT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>60</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>140</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
	  <BeamType Count="5" Damage="11" Refire="82" />
      <TorpedoType Count="2" Damage="16" />
      <ShipType>Scout</ShipType>
      <ClassName>Monitor</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>3</Speed>
      <FuelReserve>6</FuelReserve>
      <InterceptAbility>35%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_SCOUT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>5810</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>74</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_SCOUT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>130</HullStrength>
      <ShieldStrength>400</ShieldStrength>
      <ShieldRecharge>10%</ShieldRecharge>
	  <BeamType Count="5" Damage="28" Refire="81" />
      <TorpedoType Count="2" Damage="38" />
      <ShipType>Scout</ShipType>
      <ClassName>Cobra</ClassName>
      <Dilithium>1</Dilithium>
      <Range>22</Range>
      <Speed>3</Speed>
      <FuelReserve>9</FuelReserve>
      <InterceptAbility>40%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_SCOUT_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>15630</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>95</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_SCOUT_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>130</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>7</SensorRange>
      <HullStrength>300</HullStrength>
      <ShieldStrength>1360</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
	  <BeamType Count="7" Damage="76" Refire="79" />
      <TorpedoType Count="3" Damage="88" />
      <ShipType>Scout</ShipType>
      <ClassName>Serpent</ClassName>
      <Dilithium>1</Dilithium>
      <Range>28</Range>
      <Speed>5</Speed>
      <FuelReserve>11</FuelReserve>
      <InterceptAbility>45%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_ATTACK_SHIP_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1680</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>42</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
	  <UpgradeOptions>
      <UpgradeOption>DOM_ATTACK_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>110</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>140</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
	  <BeamType Count="5" Damage="13" Refire="85" />
      <TorpedoType Count="3" Damage="16" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Chameleon</ClassName>
      <Dilithium>1</Dilithium>
      <Range>8</Range>
      <Speed>3</Speed>
      <FuelReserve>6</FuelReserve>
      <InterceptAbility>16%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_ATTACK_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>4370</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>56</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
	  <UpgradeOptions>
      <UpgradeOption>DOM_ATTACK_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>120</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>130</HullStrength>
      <ShieldStrength>420</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
	  <BeamType Count="6" Damage="29" Refire="82" />
      <TorpedoType Count="3" Damage="39" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Oberon</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>4</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>16%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_ATTACK_SHIP_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Propulsion>7</Propulsion>
        <Construction>7</Construction>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>6650</BuildCost>
      <RawMaterials>100</RawMaterials>
      <MaintenanceCost>60</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_ATTACK_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
	  <UpgradeOptions>
      <UpgradeOption>DOM_ATTACK_SHIP_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>310</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>210</HullStrength>
      <ShieldStrength>970</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
	  <BeamType Count="7" Damage="53" Refire="81" />
      <TorpedoType Count="3" Damage="75" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Vulture</ClassName>
      <Dilithium>1</Dilithium>
      <Range>18</Range>
      <Speed>5</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_ATTACK_SHIP_IV">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Energy>10</Energy>
        <Computers>10</Computers>
        <Propulsion>10</Propulsion>
        <Construction>10</Construction>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>14690</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>90</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_ATTACK_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>140</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>340</HullStrength>
      <ShieldStrength>1830</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>FastAttack</ShipType>
      <ClassName>Darkwing</ClassName>
      <Dilithium>1</Dilithium>
      <Range>20</Range>
      <Speed>5</Speed>
      <FuelReserve>16</FuelReserve>
      <InterceptAbility>30%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_BATTLE_CRUISER_I">
	  <TechRequirements>
	  <BioTech>0</BioTech>
      <Energy>0</Energy>
      <Computers>0</Computers>
      <Propulsion>0</Propulsion>
      <Construction>0</Construction>
      <Weapons>0</Weapons>
      </TechRequirements>
      <BuildCost>840</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>44</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
	  <UpgradeOptions>
      <UpgradeOption>DOM_BATTLE_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>110</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>150</ShieldStrength>
      <ShieldRecharge>10%</ShieldRecharge>
      <BeamType Count="7" Damage="18" Refire="84" />
      <TorpedoType Count="4" Damage="10" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Medusa</ClassName>
      <Dilithium>1</Dilithium>
      <Range>8</Range>
      <Speed>2</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>8%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_BATTLE_CRUISER_II">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
		<Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5040</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>60</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
	  <UpgradeOptions>
      <UpgradeOption>DOM_BATTLE_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>310</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>140</HullStrength>
      <ShieldStrength>730</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
	  <BeamType Count="7" Damage="39" Refire="80" />
      <TorpedoType Count="4" Damage="57" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Mirage</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>4</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_BATTLE_CRUISER_III">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Propulsion>8</Propulsion>
        <Construction>8</Construction>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>9020</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>70</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_BATTLE_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_BATTLE_CRUISER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>430</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>240</HullStrength>
      <ShieldStrength>1340</ShieldStrength>
      <ShieldRecharge>11%</ShieldRecharge>
      <BeamType Count="7" Damage="75" Refire="81" />
      <TorpedoType Count="4" Damage="88" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Corona</ClassName>
      <Dilithium>1</Dilithium>
      <Range>24</Range>
      <Speed>4</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>15%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_BATTLE_CRUISER_IV">
      <TechRequirements>
        <BioTech>11</BioTech>
        <Energy>11</Energy>
        <Computers>11</Computers>
        <Propulsion>11</Propulsion>
        <Construction>11</Construction>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>21335</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>90</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_BATTLE_CRUISER_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>550</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>350</HullStrength>
      <ShieldStrength>1880</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <ShipType>Cruiser</ShipType>
      <ClassName>Aurora</ClassName>
      <Dilithium>1</Dilithium>
      <Range>24</Range>
      <Speed>6</Speed>
      <FuelReserve>16</FuelReserve>
      <InterceptAbility>15%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_BATTLESHIP_I">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>11130</BuildCost>
      <RawMaterials>190</RawMaterials>
      <MaintenanceCost>96</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_BATTLESHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>420</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>130</HullStrength>
      <ShieldStrength>500</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
	  <BeamType Count="9" Damage="31" Refire="80" />
      <TorpedoType Count="4" Damage="48" />
      <ShipType>Command</ShipType>
      <ClassName>Vanguard</ClassName>
      <Dilithium>1</Dilithium>
      <Range>17</Range>
      <Speed>4</Speed>
      <FuelReserve>18</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_BATTLESHIP_II">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>11880</BuildCost>
      <RawMaterials>220</RawMaterials>
      <MaintenanceCost>98</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_BATTLESHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>600</Crew>
	  <ScienceAbility>10%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>300</HullStrength>
      <ShieldStrength>1510</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
	  <BeamType Count="9" Damage="76" Refire="85" />
      <TorpedoType Count="4" Damage="90" />
      <ShipType>Command</ShipType>
      <ClassName>Penumbra</ClassName>
      <Dilithium>1</Dilithium>
      <Range>22</Range>
      <Speed>5</Speed>
      <FuelReserve>20</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="DOM_BATTLESHIP_III">
      <TechRequirements>
        <BioTech>12</BioTech>
        <Energy>12</Energy>
        <Computers>12</Computers>
        <Propulsion>12</Propulsion>
        <Construction>12</Construction>
        <Weapons>12</Weapons>
      </TechRequirements>
      <BuildCost>25450</BuildCost>
      <RawMaterials>300</RawMaterials>
      <MaintenanceCost>122</MaintenanceCost>
	  <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_BATTLESHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>760</Crew>
      <ScienceAbility>20%</ScienceAbility>
      <ScanPower>6</ScanPower>
      <SensorRange>7</SensorRange>
      <HullStrength>380</HullStrength>
      <ShieldStrength>1970</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <ShipType>Command</ShipType>
      <ClassName>Messiah</ClassName>
      <Dilithium>1</Dilithium>
      <Range>30</Range>
      <Speed>5</Speed>
      <FuelReserve>30</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="FED_COLONY_SHIP_I">
      <BuildCost>1210</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>23</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_COLONY_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>20</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>60</HullStrength>
      <ShieldStrength>90</ShieldStrength>
	  <ShieldRecharge>11%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>Conestoga</ClassName>
      <Dilithium>1</Dilithium>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
      <ModelFile>F Colony I\F Colony I</ModelFile>
    </Ship>
    <Ship Key="FED_COLONY_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3650</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_COLONY_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_COLONY_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>330</ShieldStrength>
	  <ShieldRecharge>13%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>Edwards</ClassName>
      <Dilithium>1</Dilithium>
      <Range>13</Range>
      <Speed>3</Speed>
      <FuelReserve>6</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>100</WorkCapacity>
    </Ship>
    <Ship Key="FED_COLONY_SHIP_III">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Propulsion>8</Propulsion>
        <Construction>8</Construction>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>6460</BuildCost>
      <RawMaterials>60</RawMaterials>
      <MaintenanceCost>40</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_COLONY_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>140</HullStrength>
      <ShieldStrength>840</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="38" Refire="62" />
      <TorpedoType Count="2" Damage="50" />
      <ShipType>Colony</ShipType>
      <ClassName>Quebec</ClassName>
      <Dilithium>1</Dilithium>
      <Range>16</Range>
      <Speed>3</Speed>
      <FuelReserve>14</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>150</WorkCapacity>
    </Ship>
    <Ship Key="FED_TRANSPORT_I">
      <BuildCost>1080</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>60</HullStrength>
      <ShieldStrength>90</ShieldStrength>
	  <ShieldRecharge>13%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Phobos</ClassName>
      <Dilithium>1</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
      <ModelFile>F Transport I\F Transport I</ModelFile>
    </Ship>
    <Ship Key="FED_TRANSPORT_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3280</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_TRANSPORT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>110</HullStrength>
      <ShieldStrength>410</ShieldStrength>
	  <ShieldRecharge>13%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>London</ClassName>
      <Dilithium>1</Dilithium>
      <Range>10</Range>
      <Speed>2</Speed>
      <FuelReserve>6</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>100</WorkCapacity>
    </Ship>
    <Ship Key="FED_TRANSPORT_III">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>8</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>5640</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>42</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_TRANSPORT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>230</HullStrength>
      <ShieldStrength>630</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="3" Damage="52" Refire="68" />
      <TorpedoType Count="2" Damage="58" />
      <ShipType>Transport</ShipType>
      <ClassName>Yorkshire</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>3</Speed>
      <FuelReserve>10</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>150</WorkCapacity>
    </Ship>
    <Ship Key="FED_CONSTRUCTION_SHIP_I">
      <BuildCost>1140</BuildCost>
      <RawMaterials>150</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_CONSTRUCTION_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScienceAbility>1%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>60</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>21%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>Berlin</ClassName>
      <Dilithium>1</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
      <ModelFile>F Construction I\F Construction I</ModelFile>
    </Ship>
    <Ship Key="FED_CONSTRUCTION_SHIP_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>2</Propulsion>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>2880</BuildCost>
      <RawMaterials>220</RawMaterials>
      <MaintenanceCost>36</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_CONSTRUCTION_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>70</Crew>
      <ScienceAbility>1%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>70</HullStrength>
      <ShieldStrength>310</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>New York</ClassName>
      <Dilithium>1</Dilithium>
      <Range>7</Range>
      <Speed>3</Speed>
      <FuelReserve>14</FuelReserve>
      <Maneuverability>1</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <WorkCapacity>100</WorkCapacity>
    </Ship>
    <Ship Key="FED_HOSPITAL_SHIP_I">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>3</Energy>
        <Computers>4</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3010</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>52</MaintenanceCost>
      <PopulationHealth>22</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_HOSPITAL_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>130</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>380</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="20" Refire="74" />
      <TorpedoType Count="2" Damage="22" />
      <ShipType>Medical</ShipType>
      <ClassName>Chapman</ClassName>
      <Dilithium>1</Dilithium>
      <Range>10</Range>
      <Speed>3</Speed>
      <FuelReserve>6</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>6</EvacuationLimit>
      <ModelFile>F Hospital I\F Hospital I</ModelFile>
    </Ship>
    <Ship Key="FED_HOSPITAL_SHIP_II">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>6080</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>78</MaintenanceCost>
      <PopulationHealth>24</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_HOSPITAL_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>160</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>1050</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="58" Refire="82" />
      <TorpedoType Count="3" Damage="60" />
      <ShipType>Medical</ShipType>
      <ClassName>Olympic</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>4</Speed>
      <FuelReserve>10</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>10</EvacuationLimit>
    </Ship>
    <Ship Key="FED_SURVEYOR_I">
      <BuildCost>740</BuildCost>
      <RawMaterials>20</RawMaterials>
      <MaintenanceCost>24</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_SURVEYOR_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>150</ShieldStrength>
      <ShieldRecharge>11%</ShieldRecharge>
      <BeamType Count="2" Damage="10" Refire="80" />
      <TorpedoType Count="2" Damage="12" />
      <ShipType>Science</ShipType>
      <ClassName>Icarus</ClassName>
      <Dilithium>1</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>8</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>F Surveyor I\F Surveyor I</ModelFile>
    </Ship>
    <Ship Key="FED_SURVEYOR_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3150</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_SURVEYOR_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>510</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="3" Damage="26" Refire="82" />
      <TorpedoType Count="2" Damage="34" />
      <ShipType>Science</ShipType>
      <ClassName>Oberth</ClassName>
      <Dilithium>1</Dilithium>
      <Range>9</Range>
      <Speed>3</Speed>
      <FuelReserve>10</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="FED_SURVEYOR_III">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>9350</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>46</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_SURVEYOR_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>90</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>7</SensorRange>
      <HullStrength>250</HullStrength>
      <ShieldStrength>970</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="4" Damage="64" Refire="81" />
      <TorpedoType Count="2" Damage="80" />
      <ShipType>Science</ShipType>
      <ClassName>Nova</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>4</Speed>
      <FuelReserve>14</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="FED_SCOUT_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>3655</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>60</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_SCOUT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>190</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="2" Damage="10" Refire="76" />
      <TorpedoType Count="2" Damage="12" />
      <ShipType>Scout</ShipType>
      <ClassName>Hermes</ClassName>
      <Dilithium>1</Dilithium>
      <CloakStrength>2</CloakStrength>
      <Range>8</Range>
      <Speed>3</Speed>
      <FuelReserve>7</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>F Scout I\F Scout I</ModelFile>
    </Ship>
    <Ship Key="FED_SCOUT_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6950</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>88</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_HEAVY_SCOUT</UpgradeOption>
      </UpgradeOptions>
      <Crew>230</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>130</HullStrength>
      <ShieldStrength>630</ShieldStrength>
      <ShieldRecharge>11%</ShieldRecharge>
      <BeamType Count="4" Damage="22" Refire="80" />
      <TorpedoType Count="2" Damage="40" />
      <ShipType>Scout</ShipType>
      <ClassName>Soyuz</ClassName>
      <Dilithium>1</Dilithium>
      <Range>15</Range>
      <Speed>3</Speed>
      <FuelReserve>9</FuelReserve>
      <InterceptAbility>25%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="FED_HEAVY_SCOUT">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>18985</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>111</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_SCOUT_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>210</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>7</SensorRange>
      <HullStrength>280</HullStrength>
      <ShieldStrength>1550</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="5" Damage="68" Refire="78" />
      <TorpedoType Count="3" Damage="86" />
      <ShipType>Scout</ShipType>
      <ClassName>Sabre</ClassName>
      <Dilithium>1</Dilithium>
      <Range>20</Range>
      <Speed>4</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>30%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="FED_FRIGATE_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1840</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>52</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_FRIGATE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>120</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>160</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="10" Refire="82" />
      <TorpedoType Count="3" Damage="12" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Daedalus</ClassName>
      <Dilithium>1</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>8</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <ModelFile>F Frigate I\F Frigate I</ModelFile>
    </Ship>
    <Ship Key="FED_FRIGATE_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>4620</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>64</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_FRIGATE_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>200</Crew>
      <ScienceAbility>4%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>130</HullStrength>
      <ShieldStrength>560</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="4" Damage="26" Refire="80" />
      <TorpedoType Count="3" Damage="38" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Miranda</ClassName>
      <Dilithium>1</Dilithium>
      <Range>9</Range>
      <Speed>3</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="FED_FRIGATE_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Propulsion>7</Propulsion>
        <Construction>7</Construction>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>8080</BuildCost>
      <RawMaterials>100</RawMaterials>
      <MaintenanceCost>72</MaintenanceCost>
	  <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_FRIGATE_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>320</Crew>
      <ScienceAbility>4%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>210</HullStrength>
      <ShieldStrength>1060</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="4" Damage="50" Refire="79" />
      <TorpedoType Count="3" Damage="70" />
      <ShipType>FastAttack</ShipType>
      <ClassName>New Orleans</ClassName>
      <Dilithium>1</Dilithium>
      <Range>13</Range>
      <Speed>4</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>12%</InterceptAbility>
    </Ship>
    <Ship Key="FED_HEAVY_DESTROYER_I">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>3</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>7885</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>80</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_HEAVY_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>380</Crew>
      <ScienceAbility>4%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>140</HullStrength>
      <ShieldStrength>600</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="5" Damage="28" Refire="78" />
      <TorpedoType Count="3" Damage="42" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Constellation</ClassName>
      <Dilithium>1</Dilithium>
      <Range>10</Range>
      <Speed>4</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>14%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="FED_HEAVY_DESTROYER_II">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Propulsion>8</Propulsion>
        <Construction>7</Construction>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>13210</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>88</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_ESCORT</UpgradeOption>
      </UpgradeOptions>
      <Crew>360</Crew>
      <ScienceAbility>4%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>260</HullStrength>
      <ShieldStrength>1390</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="6" Damage="64" Refire="78" />
      <TorpedoType Count="3" Damage="84" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Steamrunner</ClassName>
      <Dilithium>1</Dilithium>
      <Range>10</Range>
      <Speed>4</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>16%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="FED_ESCORT">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Energy>10</Energy>
        <Computers>10</Computers>
        <Propulsion>10</Propulsion>
        <Construction>10</Construction>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>26270</BuildCost>
      <RawMaterials>110</RawMaterials>
      <MaintenanceCost>164</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_HEAVY_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>50</Crew>
      <ScienceAbility>4%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>360</HullStrength>
      <ShieldStrength>1840</ShieldStrength>
      <ShieldRecharge>17%</ShieldRecharge>
      <BeamType Count="4" Damage="246" Refire="92" />
      <TorpedoType Count="2" Damage="195" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Defiant</ClassName>
      <Dilithium>1</Dilithium>
      <CloakStrength>1</CloakStrength>
      <Range>12</Range>
      <Speed>5</Speed>
      <FuelReserve>18</FuelReserve>
      <InterceptAbility>18%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="FED_CRUISER_I">
      <BuildCost>920</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>58</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>120</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>160</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="4" Damage="10" Refire="78" />
      <TorpedoType Count="4" Damage="13" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Enterprise</ClassName>
      <Dilithium>1</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>4%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="FED_CRUISER_II">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Propulsion>2</Propulsion>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1700</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>60</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>360</Crew>
      <ScienceAbility>9%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>320</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="18" Refire="79" />
      <TorpedoType Count="4" Damage="22" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Constitution</ClassName>
      <Dilithium>1</Dilithium>
      <Range>7</Range>
      <Speed>3</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>4%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="FED_CRUISER_III">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4420</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>80</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_CRUISER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>430</Crew>
      <ScienceAbility>9%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>140</HullStrength>
      <ShieldStrength>680</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="30" Refire="77" />
      <TorpedoType Count="4" Damage="42" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Constitution</ClassName>
      <Dilithium>1</Dilithium>
      <Range>9</Range>
      <Speed>3</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="FED_CRUISER_IV">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>9430</BuildCost>
      <RawMaterials>140</RawMaterials>
      <MaintenanceCost>90</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_CRUISER_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_CRUISER_V</UpgradeOption>
      </UpgradeOptions>
      <Crew>480</Crew>
      <ScienceAbility>9%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>190</HullStrength>
      <ShieldStrength>1080</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="5" Damage="44" Refire="79" />
      <TorpedoType Count="4" Damage="60" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Excelsior</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>3</Speed>
      <FuelReserve>16</FuelReserve>
      <InterceptAbility>6%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="FED_CRUISER_V">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Energy>10</Energy>
        <Computers>10</Computers>
        <Propulsion>10</Propulsion>
        <Construction>10</Construction>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>23820</BuildCost>
      <RawMaterials>130</RawMaterials>
      <MaintenanceCost>105</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_CRUISER_III</ObsoletedItem>
      </ObsoletedItems>
      <Crew>440</Crew>
      <ScienceAbility>9%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>310</HullStrength>
      <ShieldStrength>1650</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="5" Damage="78" Refire="79" />
      <TorpedoType Count="4" Damage="105" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Intrepid</ClassName>
      <Dilithium>1</Dilithium>
      <Range>15</Range>
      <Speed>5</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>8%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="FED_HEAVY_CRUISER_I">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>10880</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>120</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_HEAVY_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>540</Crew>
      <ScienceAbility>9%</ScienceAbility>
      <ScanPower>3</ScanPower>
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      <HullStrength>160</HullStrength>
      <ShieldStrength>830</ShieldStrength>
      <ShieldRecharge>11%</ShieldRecharge>
      <BeamType Count="6" Damage="37" Refire="81" />
      <TorpedoType Count="4" Damage="53" />
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>Niagara</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>3</Speed>
      <FuelReserve>18</FuelReserve>
      <InterceptAbility>8%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="FED_HEAVY_CRUISER_II">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Propulsion>8</Propulsion>
        <Construction>8</Construction>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>18210</BuildCost>
      <RawMaterials>160</RawMaterials>
      <MaintenanceCost>138</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_HEAVY_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>700</Crew>
      <ScienceAbility>9%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>260</HullStrength>
      <ShieldStrength>1500</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="6" Damage="65" Refire="80" />
      <TorpedoType Count="4" Damage="85" />
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>Nebula</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>4</Speed>
      <FuelReserve>20</FuelReserve>
      <InterceptAbility>8%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="FED_HEAVY_CRUISER_III">
      <TechRequirements>
        <BioTech>11</BioTech>
        <Energy>11</Energy>
        <Computers>11</Computers>
        <Propulsion>11</Propulsion>
        <Construction>11</Construction>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>27740</BuildCost>
      <RawMaterials>170</RawMaterials>
      <MaintenanceCost>148</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_HEAVY_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>580</Crew>
      <ScienceAbility>9%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>350</HullStrength>
      <ShieldStrength>1890</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="7" Damage="86" Refire="81" />
      <TorpedoType Count="4" Damage="115" />
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>Akira</ClassName>
      <Dilithium>1</Dilithium>
      <Range>16</Range>
      <Speed>4</Speed>
      <FuelReserve>24</FuelReserve>
      <InterceptAbility>8%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="FED_TACTICAL_CRUISER">
      <TechRequirements>
        <BioTech>12</BioTech>
        <Energy>12</Energy>
        <Computers>12</Computers>
        <Propulsion>12</Propulsion>
        <Construction>12</Construction>
        <Weapons>12</Weapons>
      </TechRequirements>
      <BuildCost>56250</BuildCost>
      <RawMaterials>180</RawMaterials>
      <MaintenanceCost>202</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>430</Crew>
      <ScienceAbility>9%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>380</HullStrength>
      <ShieldStrength>2210</ShieldStrength>
      <ShieldRecharge>9%</ShieldRecharge>
      <BeamType Count="12" Damage="100" Refire="72" />
      <TorpedoType Count="5" Damage="135" />
      <ShipType>StrikeCruiser</ShipType>
      <ClassName>Prometheus</ClassName>
      <Dilithium>1</Dilithium>
      <Range>26</Range>
      <Speed>3</Speed>
      <FuelReserve>32</FuelReserve>
      <InterceptAbility>8%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="FED_EXPLORER_I">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>16730</BuildCost>
      <RawMaterials>190</RawMaterials>
      <MaintenanceCost>128</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_EXPLORER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>650</Crew>
      <ScienceAbility>19%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>1030</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="6" Damage="46" Refire="78" />
      <TorpedoType Count="4" Damage="62" />
      <ShipType>Command</ShipType>
      <ClassName>Ambassador</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>4</Speed>
      <FuelReserve>20</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="FED_EXPLORER_II">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Propulsion>8</Propulsion>
        <Construction>8</Construction>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>19350</BuildCost>
      <RawMaterials>200</RawMaterials>
      <MaintenanceCost>140</MaintenanceCost>
      <PopulationHealth>6</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_EXPLORER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>1000</Crew>
      <ScienceAbility>19%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>6</SensorRange>
      <HullStrength>260</HullStrength>
      <ShieldStrength>1770</ShieldStrength>
      <ShieldRecharge>9%</ShieldRecharge>
      <BeamType Count="7" Damage="65" Refire="80" />
      <TorpedoType Count="4" Damage="85" />
      <ShipType>Command</ShipType>
      <ClassName>Galaxy</ClassName>
      <Dilithium>1</Dilithium>
      <Range>16</Range>
      <Speed>4</Speed>
      <FuelReserve>22</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>5</EvacuationLimit>
    </Ship>
    <Ship Key="FED_EXPLORER_III">
      <TechRequirements>
        <BioTech>11</BioTech>
        <Energy>11</Energy>
        <Computers>11</Computers>
        <Propulsion>11</Propulsion>
        <Construction>11</Construction>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>32150</BuildCost>
      <RawMaterials>260</RawMaterials>
      <MaintenanceCost>156</MaintenanceCost>
      <PopulationHealth>7</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_EXPLORER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>840</Crew>
      <ScienceAbility>19%</ScienceAbility>
      <ScanPower>6</ScanPower>
      <SensorRange>7</SensorRange>
      <HullStrength>370</HullStrength>
      <ShieldStrength>2120</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="7" Damage="98" Refire="255" />
      <TorpedoType Count="4" Damage="124" />
      <ShipType>Command</ShipType>
      <ClassName>Sovereign</ClassName>
      <Dilithium>1</Dilithium>
      <Range>24</Range>
      <Speed>5</Speed>
      <FuelReserve>34</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_COLONY_SHIP_I">
      <BuildCost>960</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>20</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_COLONY_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>20</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>60</HullStrength>
      <ShieldStrength>70</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>M'Char</ClassName>
      <Dilithium>1</Dilithium>
      <Range>9</Range>
      <Speed>2</Speed>
      <FuelReserve>2</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
    </Ship>
    <Ship Key="KLING_COLONY_SHIP_II">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>4480</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>34</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_COLONY_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>30</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>600</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>Li'Wi</ClassName>
      <Dilithium>1</Dilithium>
      <Range>19</Range>
      <Speed>3</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>150</WorkCapacity>
    </Ship>
    <Ship Key="KLING_TRANSPORT_I">
      <BuildCost>860</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>20</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>60</HullStrength>
      <ShieldStrength>70</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Vor'chang</ClassName>
      <Dilithium>1</Dilithium>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>2</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
    </Ship>
    <Ship Key="KLING_TRANSPORT_II">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>2480</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>20</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_TRANSPORT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Charghwi</ClassName>
      <Dilithium>1</Dilithium>
      <Range>13</Range>
      <Speed>2</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>100</WorkCapacity>
    </Ship>
    <Ship Key="KLING_TRANSPORT_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>4860</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_TRANSPORT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>500</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>K'toch</ClassName>
      <Dilithium>1</Dilithium>
      <Range>16</Range>
      <Speed>3</Speed>
      <FuelReserve>6</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>150</WorkCapacity>
    </Ship>
    <Ship Key="KLING_CONSTRUCTION_SHIP">
      <BuildCost>900</BuildCost>
      <RawMaterials>124</RawMaterials>
      <MaintenanceCost>20</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScienceAbility>1%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>54</HullStrength>
      <ShieldStrength>68</ShieldStrength>
      <ShieldRecharge>23%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>Chen Qach</ClassName>
      <Dilithium>1</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>5</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <WorkCapacity>55</WorkCapacity>
    </Ship>
    <Ship Key="KLING_SURVEYOR_I">
      <BuildCost>580</BuildCost>
      <RawMaterials>20</RawMaterials>
      <MaintenanceCost>18</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_SURVEYOR_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>55</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>60</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <ShipType>Science</ShipType>
      <ClassName>Vornak</ClassName>
      <Dilithium>1</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_SURVEYOR_II">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Propulsion>2</Propulsion>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>850</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>36</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_SURVEYOR_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>55</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>370</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <ShipType>Science</ShipType>
      <ClassName>E3</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>4</Speed>
      <FuelReserve>8</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_SURVEYOR_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Propulsion>7</Propulsion>
        <Construction>7</Construction>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>8225</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>46</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_SURVEYOR_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>65</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>6</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>650</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <ShipType>Science</ShipType>
      <ClassName>Chelwl</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>4</Speed>
      <FuelReserve>10</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_SCOUT_I">
      <BuildCost>2220</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>50</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_SCOUT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>75</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>60</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <ShipType>Scout</ShipType>
      <ClassName>R'Kuf</ClassName>
      <Dilithium>1</Dilithium>
      <Range>10</Range>
      <Speed>3</Speed>
      <FuelReserve>5</FuelReserve>
      <InterceptAbility>25%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_SCOUT_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>2850</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>74</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_SCOUT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>150</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>430</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>Scout</ShipType>
      <ClassName>K3</ClassName>
      <Dilithium>1</Dilithium>
      <Range>20</Range>
      <Speed>3</Speed>
      <FuelReserve>7</FuelReserve>
      <InterceptAbility>35%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_SCOUT_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>7750</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>86</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_SCOUT_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>180</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>165</HullStrength>
      <ShieldStrength>650</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>Scout</ShipType>
      <ClassName>B'rel</ClassName>
      <Dilithium>1</Dilithium>
      <Range>24</Range>
      <Speed>4</Speed>
      <FuelReserve>9</FuelReserve>
      <InterceptAbility>40%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_DESTROYER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
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      <BuildCost>1640</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>40</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>85</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>60</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <ShipType>FastAttack</ShipType>
      <ClassName>Raptor</ClassName>
      <Dilithium>1</Dilithium>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>4</FuelReserve>
      <InterceptAbility>14%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_DESTROYER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3880</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>52</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_DESTROYER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>170</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>110</HullStrength>
      <ShieldStrength>390</ShieldStrength>
      <ShieldRecharge>17%</ShieldRecharge>
      <ShipType>FastAttack</ShipType>
      <ClassName>Scorpion</ClassName>
      <Dilithium>1</Dilithium>
      <Range>11</Range>
      <Speed>3</Speed>
      <FuelReserve>8</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_DESTROYER_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Propulsion>7</Propulsion>
        <Construction>7</Construction>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>6220</BuildCost>
      <RawMaterials>100</RawMaterials>
      <MaintenanceCost>58</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_DESTROYER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>320</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>890</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>FastAttack</ShipType>
      <ClassName>Fek'lhr</ClassName>
      <Dilithium>1</Dilithium>
      <Range>15</Range>
      <Speed>4</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>16%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_DESTROYER_IV">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>12010</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>78</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_DESTROYER_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>200</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>240</HullStrength>
      <ShieldStrength>1210</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <ShipType>FastAttack</ShipType>
      <ClassName>Fireblade</ClassName>
      <Dilithium>1</Dilithium>
      <Range>15</Range>
      <Speed>4</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>25%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_BATTLE_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>800</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>52</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_BATTLE_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>70</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>Cruiser</ShipType>
      <ClassName>D4</ClassName>
      <Dilithium>1</Dilithium>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>6</FuelReserve>
      <InterceptAbility>6%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_BATTLE_CRUISER_II">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Propulsion>2</Propulsion>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>4040</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>54</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_BATTLE_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>440</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>110</HullStrength>
      <ShieldStrength>260</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <ShipType>Cruiser</ShipType>
      <ClassName>D6</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>3</Speed>
      <FuelReserve>8</FuelReserve>
      <InterceptAbility>8%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_BATTLE_CRUISER_III">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>8240</BuildCost>
      <RawMaterials>85</RawMaterials>
      <MaintenanceCost>64</MaintenanceCost>
	  <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_BATTLE_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_BATTLE_CRUISER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>250</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>165</HullStrength>
      <ShieldStrength>390</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>Cruiser</ShipType>
      <ClassName>D7</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>3</Speed>
      <FuelReserve>8</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_BATTLE_CRUISER_IV">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>10550</BuildCost>
      <RawMaterials>115</RawMaterials>
      <MaintenanceCost>85</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_BATTLE_CRUISER_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>400</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>210</HullStrength>
      <ShieldStrength>910</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <ShipType>Cruiser</ShipType>
      <ClassName>K'tinga</ClassName>
      <Dilithium>1</Dilithium>
      <Range>18</Range>
      <Speed>3</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>12%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_HEAVY_CRUISER_I">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>8860</BuildCost>
      <RawMaterials>130</RawMaterials>
      <MaintenanceCost>82</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_HEAVY_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>480</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>820</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>D12</ClassName>
      <Dilithium>1</Dilithium>
      <Range>16</Range>
      <Speed>3</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_HEAVY_CRUISER_II">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Propulsion>8</Propulsion>
        <Construction>8</Construction>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>11960</BuildCost>
      <RawMaterials>150</RawMaterials>
	  <MaintenanceCost>86</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>580</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>220</HullStrength>
      <ShieldStrength>950</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>K'Vort</ClassName>
      <Dilithium>1</Dilithium>
      <Range>16</Range>
      <Speed>4</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_ATTACK_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2050</BuildCost>
      <RawMaterials>60</RawMaterials>
      <MaintenanceCost>60</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_ATTACK_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>150</Crew>
      <ScienceAbility>20%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>125</ShieldStrength>
      <ShieldRecharge>17%</ShieldRecharge>
      <ShipType>Command</ShipType>
      <ClassName>D5</ClassName>
      <Dilithium>1</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>7</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_ATTACK_CRUISER_II">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Energy>10</Energy>
        <Computers>10</Computers>
        <Propulsion>10</Propulsion>
        <Construction>10</Construction>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>13870</BuildCost>
      <RawMaterials>210</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <PopulationHealth>5</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>720</Crew>
      <ScienceAbility>20%</ScienceAbility>
      <ScanPower>5</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>220</HullStrength>
      <ShieldStrength>1520</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <ShipType>Command</ShipType>
      <ClassName>Vor'Cha</ClassName>
      <Dilithium>1</Dilithium>
      <Range>20</Range>
      <Speed>3</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="KLING_ASSAULT_CRUISER">
      <TechRequirements>
        <BioTech>11</BioTech>
        <Energy>11</Energy>
        <Computers>11</Computers>
        <Propulsion>11</Propulsion>
        <Construction>11</Construction>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>19220</BuildCost>
      <RawMaterials>350</RawMaterials>
      <MaintenanceCost>114</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>1300</Crew>
      <ScienceAbility>20%</ScienceAbility>
      <ScanPower>6</ScanPower>
      <SensorRange>6</SensorRange>
      <HullStrength>300</HullStrength>
      <ShieldStrength>1820</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>Command</ShipType>
      <ClassName>Negh'Var</ClassName>
      <Dilithium>1</Dilithium>
      <Range>26</Range>
      <Speed>4</Speed>
      <FuelReserve>18</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>6</EvacuationLimit>
    </Ship>
    <Ship Key="ROM_COLONY_SHIP_I">
      <BuildCost>1180</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>18</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_COLONY_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>20</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>60</HullStrength>
      <ShieldStrength>80</ShieldStrength>
	  <ShieldRecharge>12%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>D'Trexor</ClassName>
      <Dilithium>1</Dilithium>
      <Range>7</Range>
      <Speed>1</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
    </Ship>
    <Ship Key="ROM_COLONY_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3620</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>22</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_COLONY_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_COLONY_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>270</ShieldStrength>
	  <ShieldRecharge>11%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>D'Retex</ClassName>
      <Dilithium>1</Dilithium>
      <Range>13</Range>
      <Speed>2</Speed>
      <FuelReserve>5</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>100</WorkCapacity>
    </Ship>
    <Ship Key="ROM_COLONY_SHIP_III">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Propulsion>8</Propulsion>
        <Construction>8</Construction>
        <Weapons>8</Weapons>
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      <BuildCost>5560</BuildCost>
      <RawMaterials>60</RawMaterials>
      <MaintenanceCost>42</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_COLONY_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>720</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>D'Vetor</ClassName>
      <Dilithium>1</Dilithium>
      <Range>16</Range>
      <Speed>3</Speed>
      <FuelReserve>12</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>150</WorkCapacity>
    </Ship>
    <Ship Key="ROM_TRANSPORT_I">
      <BuildCost>1040</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>24</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>60</HullStrength>
      <ShieldStrength>80</ShieldStrength>
	  <ShieldRecharge>12%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>R'Deminor</ClassName>
      <Dilithium>1</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>3</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
    </Ship>
    <Ship Key="ROM_TRANSPORT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
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      <BuildCost>3060</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_TRANSPORT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
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      <HullStrength>100</HullStrength>
      <ShieldStrength>380</ShieldStrength>
	  <ShieldRecharge>11%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>R'Daran</ClassName>
      <Dilithium>1</Dilithium>
      <Range>11</Range>
      <Speed>2</Speed>
      <FuelReserve>5</FuelReserve>
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    <Ship Key="ROM_TRANSPORT_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
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      <BuildCost>5480</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>40</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_TRANSPORT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>590</ShieldStrength>
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      <ShipType>Transport</ShipType>
      <ClassName>R'Jol</ClassName>
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      <Speed>3</Speed>
      <FuelReserve>8</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>150</WorkCapacity>
    </Ship>
    <Ship Key="ROM_CONSTRUCTION_SHIP">
      <BuildCost>1050</BuildCost>
      <RawMaterials>137</RawMaterials>
      <MaintenanceCost>23</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
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      <ScienceAbility>2%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>54</HullStrength>
      <ShieldStrength>74</ShieldStrength>
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      <ShipType>Construction</ShipType>
      <ClassName>Ehrehin</ClassName>
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      <Range>6</Range>
      <Speed>1</Speed>
      <FuelReserve>5</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
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    <Ship Key="ROM_MEDICAL_FRIGATE_I">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
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      <BuildCost>2840</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>50</MaintenanceCost>
      <PopulationHealth>19</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_MEDICAL_FRIGATE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>140</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>320</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <ShipType>Medical</ShipType>
      <ClassName>Torvath</ClassName>
      <Dilithium>1</Dilithium>
      <Range>10</Range>
      <Speed>2</Speed>
      <FuelReserve>6</FuelReserve>
      <Maneuverability>2</Maneuverability>
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      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Propulsion>8</Propulsion>
        <Construction>8</Construction>
        <Weapons>8</Weapons>
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      <BuildCost>5820</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>76</MaintenanceCost>
      <PopulationHealth>21</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_MEDICAL_FRIGATE_I</ObsoletedItem>
      </ObsoletedItems>
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      <ShieldStrength>910</ShieldStrength>
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      <ShipType>Medical</ShipType>
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      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>4</Speed>
      <FuelReserve>8</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
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      <MaintenanceCost>24</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_SCIENCE_SHIP_II</UpgradeOption>
      </UpgradeOptions>
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      <ScanPower>2</ScanPower>
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      <ClassName>D'Raxinor</ClassName>
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      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>6</FuelReserve>
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        <BioTech>4</BioTech>
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        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
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      <BuildCost>3090</BuildCost>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_SCIENCE_SHIP_III</UpgradeOption>
      </UpgradeOptions>
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      <ShipType>Science</ShipType>
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      <FuelReserve>8</FuelReserve>
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        <BioTech>9</BioTech>
        <Energy>9</Energy>
        <Computers>9</Computers>
        <Propulsion>9</Propulsion>
        <Construction>9</Construction>
        <Weapons>9</Weapons>
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      <MaintenanceCost>46</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_SCIENCE_SHIP_I</ObsoletedItem>
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      <ShipType>Science</ShipType>
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      <Range>13</Range>
      <Speed>4</Speed>
      <FuelReserve>12</FuelReserve>
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    <Ship Key="ROM_SCOUT_I">
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        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Propulsion>2</Propulsion>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
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      <BuildCost>3845</BuildCost>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_SCOUT_II</UpgradeOption>
      </UpgradeOptions>
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      <Range>10</Range>
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      <FuelReserve>6</FuelReserve>
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      <EvacuationLimit>1</EvacuationLimit>
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      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
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      <MaintenanceCost>84</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_HEAVY_SCOUT</UpgradeOption>
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      <ShieldStrength>680</ShieldStrength>
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    <Ship Key="ROM_HEAVY_SCOUT">
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        <BioTech>10</BioTech>
        <Energy>10</Energy>
        <Computers>10</Computers>
        <Propulsion>10</Propulsion>
        <Construction>10</Construction>
        <Weapons>10</Weapons>
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      <MaintenanceCost>106</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_SCOUT_I</ObsoletedItem>
      </ObsoletedItems>
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      <ShipType>Scout</ShipType>
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      <EvacuationLimit>1</EvacuationLimit>
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    <Ship Key="ROM_DESTROYER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
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      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_DESTROYER_II</UpgradeOption>
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      <ScanPower>1</ScanPower>
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      <HullStrength>80</HullStrength>
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      <Range>6</Range>
      <Speed>2</Speed>
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        <Construction>4</Construction>
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      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_DESTROYER_III</UpgradeOption>
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      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>130</HullStrength>
      <ShieldStrength>480</ShieldStrength>
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      <ShipType>FastAttack</ShipType>
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      <Dilithium>1</Dilithium>
      <Range>9</Range>
      <Speed>2</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>12%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="ROM_DESTROYER_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Propulsion>7</Propulsion>
        <Construction>7</Construction>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>7640</BuildCost>
      <RawMaterials>100</RawMaterials>
      <MaintenanceCost>68</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_HEAVY_DESTROYER</UpgradeOption>
      </UpgradeOptions>
      <Crew>350</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>930</ShieldStrength>
      <ShieldRecharge>11%</ShieldRecharge>
      <ShipType>FastAttack</ShipType>
      <ClassName>D'Rutura</ClassName>
      <Dilithium>1</Dilithium>
      <Range>13</Range>
      <Speed>3</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>14%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="ROM_HEAVY_DESTROYER">
      <TechRequirements>
        <BioTech>11</BioTech>
        <Energy>11</Energy>
        <Computers>11</Computers>
        <Propulsion>11</Propulsion>
        <Construction>11</Construction>
        <Weapons>11</Weapons>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
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        <ObsoletedItem>ROM_DESTROYER_II</ObsoletedItem>
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      <ScanPower>4</ScanPower>
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      <HullStrength>320</HullStrength>
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      <ShipType>FastAttack</ShipType>
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      <Speed>3</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
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      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_CRUISER_II</UpgradeOption>
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      <Crew>110</Crew>
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      <ScanPower>1</ScanPower>
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      <HullStrength>90</HullStrength>
      <ShieldStrength>160</ShieldStrength>
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      <ClassName>D'Ridrex</ClassName>
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      <FuelReserve>8</FuelReserve>
      <InterceptAbility>6%</InterceptAbility>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="ROM_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
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      <BuildCost>3020</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>62</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>340</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>350</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <ShipType>Cruiser</ShipType>
      <ClassName>D'Renedex</ClassName>
      <Dilithium>1</Dilithium>
      <Range>10</Range>
      <Speed>2</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>7%</InterceptAbility>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="ROM_CRUISER_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>9050</BuildCost>
      <RawMaterials>110</RawMaterials>
      <MaintenanceCost>84</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_CRUISER_I</ObsoletedItem>
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      <UpgradeOptions>
        <UpgradeOption>ROM_CRUISER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>480</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>3</ScanPower>
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      <HullStrength>200</HullStrength>
      <ShieldStrength>880</ShieldStrength>
      <ShieldRecharge>9%</ShieldRecharge>
      <ShipType>Cruiser</ShipType>
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      <Dilithium>1</Dilithium>
      <Range>15</Range>
      <Speed>3</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>8%</InterceptAbility>
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    <Ship Key="ROM_CRUISER_IV">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Propulsion>8</Propulsion>
        <Construction>8</Construction>
        <Weapons>8</Weapons>
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      <BuildCost>19630</BuildCost>
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      <MaintenanceCost>100</MaintenanceCost>
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      <ObsoletedItems>
        <ObsoletedItem>ROM_CRUISER_II</ObsoletedItem>
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      <FuelReserve>12</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
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        <BioTech>5</BioTech>
        <Energy>5</Energy>
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        <Propulsion>5</Propulsion>
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        <Weapons>5</Weapons>
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        <UpgradeOption>ROM_BATTLEHAWK_II</UpgradeOption>
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        <UpgradeOption>ROM_BATTLEHAWK_III</UpgradeOption>
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        <Computers>11</Computers>
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        <Weapons>11</Weapons>
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      <MaintenanceCost>130</MaintenanceCost>
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      <ObsoletedItems>
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      <FuelReserve>20</FuelReserve>
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    <Ship Key="ROM_WARBIRD_I">
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        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
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      <MaintenanceCost>114</MaintenanceCost>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_WARBIRD_II</UpgradeOption>
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      <ScienceAbility>20%</ScienceAbility>
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        <BioTech>9</BioTech>
        <Energy>9</Energy>
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        <Propulsion>9</Propulsion>
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        <Weapons>9</Weapons>
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        <UpgradeOption>ROM_WARHAWK</UpgradeOption>
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        <Weapons>12</Weapons>
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        <UpgradeOption>ACAMARIAN_RAIDER_II</UpgradeOption>
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      <BeamType Count="4" Damage="18" Refire="58" />
      <TorpedoType Count="4" Damage="20" />
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      <FuelReserve>14</FuelReserve>
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        <Weapons>3</Weapons>
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      <UpgradeOptions>
        <UpgradeOption>ANDORIAN_WARCRUISER_II</UpgradeOption>
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      <TorpedoType Count="4" Damage="26" />
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      <FuelReserve>12</FuelReserve>
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        <Energy>7</Energy>
        <Computers>7</Computers>
        <Propulsion>7</Propulsion>
        <Construction>7</Construction>
        <Weapons>7</Weapons>
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      <IsUniversallyAvailable>false</IsUniversallyAvailable>
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      <BeamType Count="7" Damage="42" Refire="79" />
      <TorpedoType Count="4" Damage="58" />
      <ShipType>Cruiser</ShipType>
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      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>250</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="2" Damage="21" Refire="70" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Transport</ShipType>
      <ClassName>Roga Nar</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>2</Speed>
      <FuelReserve>5</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>6</EvacuationLimit>
    </Ship>
    <Ship Key="ANKARI_CRUISER">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>2200</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>61</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>160</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>140</HullStrength>
      <ShieldStrength>370</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <BeamType Count="7" Damage="51" Refire="72" />
      <TorpedoType Count="3" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Intruder</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>4</Speed>
      <FuelReserve>9</FuelReserve>
      <InterceptAbility>6%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="ANKARI_TRANSPORT">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Propulsion>2</Propulsion>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1400</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>20</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>130</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <BeamType Count="3" Damage="22" Refire="72" />
      <TorpedoType Count="1" Damage="22" />
      <ShipType>Transport</ShipType>
      <ClassName>Merchant</ClassName>
      <Dilithium>1</Dilithium>
      <Range>9</Range>
      <Speed>2</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="ATREAN_CRUISER">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>4950</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>73</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>240</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>710</ShieldStrength>
      <ShieldRecharge>17%</ShieldRecharge>
      <BeamType Count="4" Damage="35" Refire="80" />
      <TorpedoType Count="2" Damage="40" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Prakor</ClassName>
      <Dilithium>1</Dilithium>
      <Range>13</Range>
      <Speed>3</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>7%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="AXANAR_HEAVY_DESTROYER">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>7320</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>84</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>215</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>140</HullStrength>
      <ShieldStrength>450</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <BeamType Count="6" Damage="31" Refire="80" />
      <TorpedoType Count="5" Damage="30" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Ide'xa</ClassName>
      <Dilithium>1</Dilithium>
      <Range>10</Range>
      <Speed>4</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>15%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="BAJORAN_ASSAULT_SHIP">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>1260</BuildCost>
      <RawMaterials>15</RawMaterials>
      <MaintenanceCost>29</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>15</Crew>
      <ScanPower>2</ScanPower>
      <HullStrength>150</HullStrength>
      <ShieldStrength>390</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="5" Damage="28" Refire="75" />
      <TorpedoType Count="4" Damage="32" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Emissary</ClassName>
      <Dilithium>1</Dilithium>
      <Range>2</Range>
      <Speed>1</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>8</Maneuverability>
    </Ship>
    <Ship Key="BAJORAN_ATTACK_SHIP_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>320</BuildCost>
      <RawMaterials>10</RawMaterials>
      <MaintenanceCost>11</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>3</Crew>
      <ScanPower>2</ScanPower>
      <HullStrength>70</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="6" Damage="6" Refire="75" />
      <TorpedoType Count="3" Damage="10" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Prophet</ClassName>
      <Dilithium>1</Dilithium>
      <Range>2</Range>
      <Speed>1</Speed>
      <FuelReserve>2</FuelReserve>
      <Maneuverability>10</Maneuverability>
    </Ship>
    <Ship Key="BENZITE_EXPLORER">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>13640</BuildCost>
      <RawMaterials>140</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>405</Crew>
      <ScienceAbility>20%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>610</ShieldStrength>
      <ShieldRecharge>17%</ShieldRecharge>
      <BeamType Count="5" Damage="24" Refire="100" />
      <TorpedoType Count="4" Damage="20" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Dur Edon</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>3</Speed>
      <FuelReserve>13</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="BETAZOID_STARCRUISER">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3890</BuildCost>
      <RawMaterials>65</RawMaterials>
      <MaintenanceCost>66</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>240</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>130</HullStrength>
      <ShieldStrength>320</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="5" Damage="25" Refire="68" />
      <TorpedoType Count="3" Damage="30" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Ral Amnia</ClassName>
      <Dilithium>1</Dilithium>
      <Range>11</Range>
      <Speed>3</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>6%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="BILANAIAN_DESTROYER">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>2190</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>130</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>240</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="7" Damage="24" Refire="73" />
      <TorpedoType Count="5" Damage="20" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Ruan</ClassName>
      <Dilithium>1</Dilithium>
      <Range>7</Range>
      <Speed>9</Speed>
      <FuelReserve>7</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="BOLIAN_FREIGHTER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Propulsion>1</Propulsion>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>60</RawMaterials>
      <MaintenanceCost>17</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>BOLIAN_FREIGHTER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>25</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="5" Damage="10" Refire="71" />
      <TorpedoType Count="4" Damage="16" />
      <ShipType>Transport</ShipType>
      <ClassName>Umm Got</ClassName>
      <Dilithium>1</Dilithium>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>2</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="BOLIAN_FREIGHTER_II">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>3670</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>29</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>BOLIAN_FREIGHTER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>150</HullStrength>
      <ShieldStrength>300</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="7" Damage="21" Refire="71" />
      <TorpedoType Count="4" Damage="24" />
      <ShipType>Transport</ShipType>
      <ClassName>Zirowat</ClassName>
      <Dilithium>1</Dilithium>
      <Range>15</Range>
      <Speed>2</Speed>
      <FuelReserve>6</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>5</EvacuationLimit>
    </Ship>
    <Ship Key="BOMAR_COLONY_SHIP">
      <BuildCost>0</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ShipType>Colony</ShipType>
      <ClassName>Naugel</ClassName>
      <Dilithium>1</Dilithium>
      <Range>0</Range>
      <Speed>0</Speed>
      <FuelReserve>0</FuelReserve>
    </Ship>
    <Ship Key="BOSLIC_TRANSPORT_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Propulsion>2</Propulsion>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1480</BuildCost>
      <RawMaterials>60</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>BOSLIC_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>35</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>150</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="1" Damage="11" Refire="70" />
      <TorpedoType Count="1" Damage="11" />
      <ShipType>Transport</ShipType>
      <ClassName>Slava</ClassName>
      <Dilithium>1</Dilithium>
      <Range>8</Range>
      <Speed>2</Speed>
      <FuelReserve>3</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>5</EvacuationLimit>
    </Ship>
    <Ship Key="BOSLIC_TRANSPORT_II">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>3050</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>38</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>BOSLIC_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>45</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>150</HullStrength>
      <ShieldStrength>410</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="1" Damage="18" Refire="71" />
      <TorpedoType Count="2" Damage="25" />
      <ShipType>Transport</ShipType>
      <ClassName>Zirowat</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>2</Speed>
      <FuelReserve>7</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>5</EvacuationLimit>
    </Ship>
    <Ship Key="BOTHAN_FRIGATE">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5410</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>70</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>160</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>170</HullStrength>
      <ShieldStrength>430</ShieldStrength>
      <ShieldRecharge>11%</ShieldRecharge>
      <BeamType Count="11" Damage="25" Refire="66" />
      <TorpedoType Count="3" Damage="32" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Yonal</ClassName>
      <Dilithium>1</Dilithium>
      <Range>11</Range>
      <Speed>3</Speed>
      <FuelReserve>8</FuelReserve>
      <InterceptAbility>15%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="BREEN_BATTLECRUISER_I">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5060</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>77</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>BREEN_BATTLECRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>420</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>690</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="6" Damage="32" Refire="9" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>Ghor Taan</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>3</Speed>
      <FuelReserve>13</FuelReserve>
      <InterceptAbility>7%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="BREEN_BATTLECRUISER_II">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Propulsion>8</Propulsion>
        <Construction>8</Construction>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>10020</BuildCost>
      <RawMaterials>85</RawMaterials>
      <MaintenanceCost>99</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>BREEN_BATTLECRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>445</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>230</HullStrength>
      <ShieldStrength>1210</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="7" Damage="59" Refire="91" />
      <TorpedoType Count="4" Damage="88" />
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>Voh Lanthe</ClassName>
      <Dilithium>1</Dilithium>
      <Range>16</Range>
      <Speed>3</Speed>
      <FuelReserve>15</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="BREEN_BATTLECRUISER_III">
      <TechRequirements>
        <BioTech>11</BioTech>
        <Energy>11</Energy>
        <Computers>11</Computers>
        <Propulsion>11</Propulsion>
        <Construction>11</Construction>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>23960</BuildCost>
      <RawMaterials>110</RawMaterials>
      <MaintenanceCost>122</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>BREEN_BATTLECRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>450</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>300</HullStrength>
      <ShieldStrength>1780</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="8" Damage="116" Refire="93" />
      <TorpedoType Count="4" Damage="104" />
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>Corasta</ClassName>
      <Dilithium>1</Dilithium>
      <Range>22</Range>
      <Speed>4</Speed>
      <FuelReserve>17</FuelReserve>
      <InterceptAbility>15%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="BREKKIAN_TRANSPORT">
      <BuildCost>960</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>15</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>20</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>50</HullStrength>
      <ShieldStrength>60</ShieldStrength>
      <ShieldRecharge>9%</ShieldRecharge>
      <BeamType Count="2" Damage="7" Refire="55" />
      <ShipType>Transport</ShipType>
      <ClassName>Gilliard</ClassName>
      <Dilithium>1</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>3</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="BYNAR_CRUISER">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Energy>6</Energy>
        <Computers>6</Computers>
        <Propulsion>6</Propulsion>
        <Construction>6</Construction>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>7330</BuildCost>
      <RawMaterials>95</RawMaterials>
      <MaintenanceCost>69</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>240</Crew>
      <ScienceAbility>1%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>700</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <BeamType Count="7" Damage="38" Refire="84" />
      <TorpedoType Count="3" Damage="30" />
      <ShipType>Cruiser</ShipType>
      <ClassName>1101110</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>3</Speed>
      <FuelReserve>13</FuelReserve>
      <InterceptAbility>7%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="CAIRN_SURVEYOR">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Propulsion>2</Propulsion>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>860</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>90</Crew>
      <ScienceAbility>35%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="4" Damage="15" Refire="69" />
      <TorpedoType Count="2" Damage="16" />
      <ShipType>Science</ShipType>
      <ClassName>Dul of Cairn</ClassName>
      <Dilithium>1</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>5</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="CALDONIAN_EXPLORER">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>2590</BuildCost>
      <RawMaterials>60</RawMaterials>
      <MaintenanceCost>29</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>145</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>110</HullStrength>
      <ShieldStrength>350</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="10" Damage="19" Refire="75" />
      <TorpedoType Count="4" Damage="29" />
      <ShipType>Science</ShipType>
      <ClassName>Polaris</ClassName>
      <Dilithium>1</Dilithium>
      <Range>9</Range>
      <Speed>3</Speed>
      <FuelReserve>11</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="CORIDAN_CRUISER_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Propulsion>2</Propulsion>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1470</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>54</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CORIDAN_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>130</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>210</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="5" Damage="20" Refire="67" />
      <TorpedoType Count="2" Damage="22" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Tracer</ClassName>
      <Dilithium>1</Dilithium>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>9</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="CORIDAN_CRUISER_II">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5040</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>70</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>210</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>610</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="9" Damage="26" Refire="68" />
      <TorpedoType Count="2" Damage="39" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Charger</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>3</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>7%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="CORVALLEN_DESTROYER">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>4050</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>62</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>180</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>450</ShieldStrength>
      <ShieldRecharge>68%</ShieldRecharge>
      <BeamType Count="15" Damage="14" Refire="11" />
      <TorpedoType Count="7" Damage="22" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Redstar</ClassName>
      <Dilithium>1</Dilithium>
      <Range>10</Range>
      <Speed>3</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>19%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="CORVALLEN_TRANSPORT">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Propulsion>2</Propulsion>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1050</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>23</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>25</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>120</ShieldStrength>
      <ShieldRecharge>11%</ShieldRecharge>
      <BeamType Count="12" Damage="6" Refire="65" />
      <TorpedoType Count="1" Damage="10" />
      <ShipType>Transport</ShipType>
      <ClassName>Antares</ClassName>
      <Dilithium>1</Dilithium>
      <Range>8</Range>
      <Speed>2</Speed>
      <FuelReserve>4</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="DELTAN_SURVEYOR">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>3390</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>33</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>110</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>6</SensorRange>
      <HullStrength>170</HullStrength>
      <ShieldStrength>550</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="5" Damage="20" Refire="70" />
      <TorpedoType Count="2" Damage="26" />
      <ShipType>Science</ShipType>
      <ClassName>Jayda</ClassName>
      <Dilithium>1</Dilithium>
      <Range>10</Range>
      <Speed>3</Speed>
      <FuelReserve>9</FuelReserve>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="DENOBULAN_FRIGATE">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>2040</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>54</MaintenanceCost>
      <PopulationHealth>20</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>155</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>240</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="6" Damage="22" Refire="73" />
      <TorpedoType Count="2" Damage="22" />
      <ShipType>Medical</ShipType>
      <ClassName>Barzai</ClassName>
      <Dilithium>1</Dilithium>
      <Range>10</Range>
      <Speed>2</Speed>
      <FuelReserve>9</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="DEVORE_CRUISER">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Energy>7</Energy>
        <Computers>7</Computers>
        <Propulsion>7</Propulsion>
        <Construction>7</Construction>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>8120</BuildCost>
      <RawMaterials>100</RawMaterials>
      <MaintenanceCost>89</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>385</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>880</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="7" Damage="60" Refire="82" />
      <TorpedoType Count="4" Damage="76" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Berserker</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>3</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>8%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="DEVORE_HEAVY_CRUISER">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Energy>10</Energy>
        <Computers>10</Computers>
        <Propulsion>10</Propulsion>
        <Construction>10</Construction>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>21170</BuildCost>
      <RawMaterials>155</RawMaterials>
      <MaintenanceCost>140</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>740</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>250</HullStrength>
      <ShieldStrength>1410</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="9" Damage="77" Refire="84" />
      <TorpedoType Count="5" Damage="98" />
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>Champion</ClassName>
      <Dilithium>1</Dilithium>
      <Range>18</Range>
      <Speed>4</Speed>
      <FuelReserve>24</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="DEVORE_HEAVY_SCOUT">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>5590</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>78</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>175</Crew>
      <ScienceAbility>8%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>140</HullStrength>
      <ShieldStrength>400</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="6" Damage="30" Refire="80" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Scout</ShipType>
      <ClassName>Crusader</ClassName>
      <Dilithium>1</Dilithium>
      <Range>15</Range>
      <Speed>3</Speed>
      <FuelReserve>9</FuelReserve>
      <InterceptAbility>25%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="DOSI_CRUISER">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>4590</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>70</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>330</Crew>
      <ScienceAbility>10%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>500</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="6" Damage="35" Refire="83" />
      <TorpedoType Count="4" Damage="38" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Korayne</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>3</Speed>
      <FuelReserve>12</FuelReserve>
      <InterceptAbility>9%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="DOSI_TRADER">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>2740</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>35</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>150</HullStrength>
      <ShieldStrength>390</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="28" Refire="80" />
      <TorpedoType Count="2" Damage="32" />
      <ShipType>Transport</ShipType>
      <ClassName>Iyrea</ClassName>
      <Dilithium>1</Dilithium>
      <Range>13</Range>
      <Speed>3</Speed>
      <FuelReserve>8</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="ELAYSIAN_SURVEYOR">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Energy>3</Energy>
        <Computers>3</Computers>
        <Propulsion>3</Propulsion>
        <Construction>3</Construction>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>2450</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>37</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>70</Crew>
      <ScienceAbility>35%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>11%</ShieldRecharge>
      <BeamType Count="4" Damage="15" Refire="67" />
      <TorpedoType Count="1" Damage="19" />
      <ShipType>Science</ShipType>
      <ClassName>Huron</ClassName>
      <Dilithium>1</Dilithium>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>7</FuelReserve>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="ENTHARAN_TRANSPORT">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Energy>4</Energy>
        <Computers>4</Computers>
        <Propulsion>4</Propulsion>
        <Construction>4</Construction>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>2760</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>26</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>310</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="3" Damage="21" Refire="75" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>Transport</ShipType>
      <ClassName>Purveyor</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>2</Speed>
      <FuelReserve>5</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
    </Ship>
    <Ship Key="EVORA_EXPLORER">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Propulsion>2</Propulsion>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>740</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>20</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>65</Crew>
      <ScienceAbility>35%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>4</SensorRange>
      <HullStrength>50</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="2" Damage="9" Refire="52" />
      <ShipType>Science</ShipType>
      <ClassName>Regent</ClassName>
      <Dilithium>1</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>5</FuelReserve>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
    </Ship>
    <Ship Key="FERENGI_MARAUDER_I">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Energy>8</Energy>
        <Computers>8</Computers>
        <Propulsion>8</Propulsion>
        <Construction>8</Construction>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>14500</BuildCost>
      <RawMaterials>170</RawMaterials>
      <MaintenanceCost>120</MaintenanceCost>
      <PopulationHealth>5</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>390</Crew>
      <ScienceAbility>20%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>5</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>1260</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="7" Damage="60" Refire="81" />
      <TorpedoType Count="4" Damage="76" />
      <ShipType>Cruiser</ShipType>
      <ClassName>D'Kora</ClassName>
      <Dilithium>1</Dilithium>
      <Range>12</Range>
      <Speed>4</Speed>
      <FuelReserve>23</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
    </Ship>
    <Ship Key="FERENGI_RAIDER_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Propulsion>2</Propulsion>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1450</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>57</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>1</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>200</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="5" Damage="18" Refire="81" />
      <TorpedoType Count="3" Damage="18" />
      <ShipType>FastAttack</ShipType>
      <ClassName>N'Gort</ClassName>
      <Dilithium>1</Dilithium>
      <Range>8</Range>
      <Speed>3</Speed>
      <FuelReserve>9</FuelReserve>
      <InterceptAbility>14%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
    <Ship Key="FERENGI_RAIDER_II">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Energy>5</Energy>
        <Computers>5</Computers>
        <Propulsion>5</Propulsion>
        <Construction>5</Construction>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>4480</BuildCost>
      <RawMaterials>60</RawMaterials>
      <MaintenanceCost>68</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>135</Crew>
      <ScienceAbility>5%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>130</HullStrength>
      <ShieldStrength>430</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="6" Damage="26" Refire="81" />
      <TorpedoType Count="4" Damage="40" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Tokoron</ClassName>
      <Dilithium>1</Dilithium>
      <Range>14</Range>
      <Speed>4</Speed>
      <FuelReserve>14</FuelReserve>
      <InterceptAbility>19%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
    </Ship>
  </Ships>
  <OrbitalBatteries>
    <OrbitalBattery Key="FED_ORBITAL_BATTERY_I">
      <Image>orbital_battery.png</Image>
      <TechRequirements>
        <Energy>1</Energy>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>400</BuildCost>
      <RawMaterials>33</RawMaterials>
      <MaintenanceCost>0</MaintenanceCost>
      <UpgradeOptions>
        <UpgradeOption>FED_ORBITAL_BATTERY_II</UpgradeOption>
      </UpgradeOptions>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ScienceAbility>0%</ScienceAbility>
      <ScanPower>0</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>160</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="10" Refire="82" />
      <TorpedoType Count="3" Damage="12" />
      <UnitEnergyCost>50</UnitEnergyCost>
    </OrbitalBattery>
    <OrbitalBattery Key="FED_ORBITAL_BATTERY_II">
      <Image>@FED_ORBITAL_BATTERY_I</Image>
      <TechRequirements>
        <Energy>2</Energy>
        <Computers>2</Computers>
        <Construction>2</Construction>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>400</BuildCost>
      <RawMaterials>33</RawMaterials>
      <MaintenanceCost>0</MaintenanceCost>
      <ObsoletedItems>
        <ObsoletedItem>FED_ORBITAL_BATTERY_I</ObsoletedItem>
      </ObsoletedItems>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ScienceAbility>0%</ScienceAbility>
      <ScanPower>0</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>160</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="12" Refire="82" />
      <TorpedoType Count="3" Damage="16" />
      <UnitEnergyCost>50</UnitEnergyCost>
    </OrbitalBattery>
  </OrbitalBatteries>
</TechObjectDatabase>
